Improving Kernel Object Type Implementation (Part 4)

In part 3 we implemented the bulk of what makes a DataStack – push, pop and clear operations. We noted a few remaining deficiencies that need to be taken care of. Let’s begin.

Object Destruction

A DataStack object is deallocated when the last reference to it removed (typically all handles are closed). Any other cleanup must be done explicitly. The DeleteProcedure member of the OBJECT_TYPE_INITIALIZER is an optional callback we can set to be called just before the structure is freed:

init.DeleteProcedure = OnDataStackDelete;

The callback is simple – it’s called with the object about to be destroyed. We can use the cleanup support from part 3 to free the dynamic state of the stacked items:

void OnDataStackDelete(_In_ PVOID Object) {
	auto ds = (DataStack*)Object;
	DsClearDataStack(ds);
}

Querying Information

The native API provides many functions starting with NtQueryInformation* with an object type like process, thread, file, etc. We’ll add a similar function for querying information about DataStack objects. A few declarations are in order, mimicking similar declarations used by other query APIs:

typedef struct _DATA_STACK_CONFIGURATION {
	ULONG MaxItemSize;
	ULONG MaxItemCount;
	ULONG_PTR MaxSize;
} DATA_STACK_CONFIGURATION;

typedef enum _DataStackInformationClass {
	DataStackItemCount,
	DataStackTotalSize,
	DataStackConfiguration,
} DataStackInformationClass;

The query API itself mimics all the other Query APIs in the native API:

NTSTATUS NTAPI NtQueryInformationDataStack(
	_In_ HANDLE DataStackHandle,
	_In_ DataStackInformationClass InformationClass,
	_Out_ PVOID Buffer,
	_In_ ULONG BufferSize,
	_Out_opt_ PULONG ReturnLength);

The implementation (in kernel mode) is not complicated, just verbose. As with other APIs, we’ll start by getting the object itself from the handle, asking for DATA_STACK_QUERY access mask:

NTSTATUS NTAPI NtQueryInformationDataStack(_In_ HANDLE DataStackHandle, 
    _In_ DataStackInformationClass InformationClass, 
    _Out_ PVOID Buffer, _In_ ULONG BufferSize, 
    _Out_opt_ PULONG ReturnLength) {
	DataStack* ds;
	auto status = ObReferenceObjectByHandleWithTag(DataStackHandle,
        DATA_STACK_QUERY, g_DataStackType,
		ExGetPreviousMode(), DataStackTag, (PVOID*)&ds, nullptr);
	if (!NT_SUCCESS(status))
		return status;

Next, we check parameters:

// if no buffer provided then ReturnLength must be 
// non-NULL and buffer size must be zero
//
if (!ARGUMENT_PRESENT(Buffer) && (!ARGUMENT_PRESENT(ReturnLength) || BufferSize != 0))
	return STATUS_INVALID_PARAMETER;
//
// if buffer provided, then size must be non-zero
//
if (ARGUMENT_PRESENT(Buffer) && BufferSize == 0)
	return STATUS_INVALID_PARAMETER;

The rest is pretty standard. Let’s look at one information class:

ULONG len = 0;
switch (InformationClass) {
	case DataStackItemCount: 
        len = sizeof(ULONG); break;
	case DataStackTotalSize: 
        len = sizeof(ULONG_PTR); break;
	case DataStackConfiguration: 
        len = sizeof(DATA_STACK_CONFIGURATION); break;
	default: 
        return STATUS_INVALID_INFO_CLASS;
}

if (BufferSize < len) {
	status = STATUS_BUFFER_TOO_SMALL;
}
else {
	if (ExGetPreviousMode() != KernelMode) {
		__try {
			if (ARGUMENT_PRESENT(Buffer))
				ProbeForWrite(Buffer, BufferSize, 1);
			if (ARGUMENT_PRESENT(ReturnLength))
				ProbeForWrite(ReturnLength, sizeof(ULONG), 1);
		}
		__except (EXCEPTION_EXECUTE_HANDLER) {
			return GetExceptionCode();
		}
	}

	switch (InformationClass) {
		case DataStackItemCount:
		{
			ExAcquireFastMutex(&ds->Lock);
			auto count = ds->Count;
			ExReleaseFastMutex(&ds->Lock);

			if (ExGetPreviousMode() != KernelMode) {
				__try {
					*(ULONG*)Buffer = count;
				}
				__except (EXCEPTION_EXECUTE_HANDLER) {
					return GetExceptionCode();
				}
			}
			else {
				*(ULONG*)Buffer = count;
			}
			break;
		}
//...
//
// set returned bytes if requested
//
if (ARGUMENT_PRESENT(ReturnLength)) {
	if (ExGetPreviousMode() != KernelMode) {
		__try {
			*ReturnLength = len;
		}
		__except (EXCEPTION_EXECUTE_HANDLER) {
			return GetExceptionCode();
		}
	}
	else {
		*ReturnLength = len;
	}
}

ObDereferenceObjectWithTag(ds, DataStackTag);
return status;

You can find the other information classes implemented in the source code in a similar fashion.

To round it up, we’ll add Win32-like APIs that call the native APIs. The Native APIs call the driver in a similar way as the other native API user-mode implementations.

BOOL WINAPI GetDataStackSize(HANDLE hDataStack, ULONG_PTR* pSize) {
	auto status = NtQueryInformationDataStack(hDataStack, 
        DataStackTotalSize, pSize, sizeof(ULONG_PTR), nullptr);
	if (!NT_SUCCESS(status))
		SetLastError(RtlNtStatusToDosError(status));
	return NT_SUCCESS(status);
}

BOOL WINAPI GetDataStackItemCount(HANDLE hDataStack, ULONG* pCount) {
	auto status = NtQueryInformationDataStack(hDataStack,
        DataStackItemCount, pCount, sizeof(ULONG), nullptr);
	if (!NT_SUCCESS(status))
		SetLastError(RtlNtStatusToDosError(status));
	return NT_SUCCESS(status);
}

BOOL WINAPI GetDataStackConfig(HANDLE hDataStack, DATA_STACK_CONFIG* pConfig) {
	auto status = NtQueryInformationDataStack(hDataStack,
        DataStackConfiguration, pConfig, 
        sizeof(DATA_STACK_CONFIG), nullptr);
	if (!NT_SUCCESS(status))
		SetLastError(RtlNtStatusToDosError(status));
	return NT_SUCCESS(status);
}

Waitable Objects

Waitable objects, also called Dispatcher objects, maintain a state called Signaled or Non-Signaled, where the meaning of “signaled” depends on the object type. For example, process objects are signaled when terminated. Same for thread objects. Job objects are signaled when all processes in the job terminate. And so on.

Waitable objects can be waited on with WaitForSingleObject / WaitForMultipleObjects and friends in the Windows API, which call native APIs like NtWaitForSingleObject / NtWaitForMultipleObjects, which eventually get to the kernel and call ObWaitForSingleObject / ObWaitForMultipleObjects which finally invoke KeWaitForSingleObject / KeWaitForMultipleObjects (both documented in the WDK).

It would be nice if DataStack objects would be dispatcher objects, where “signaled” would mean the data stack is not empty, and vice-versa. The first thing to do is make sure that the SYNCHRONIZE access mask is valid for the object type. This is the default, so nothing special to do here. GENERIC_READ also adds SYNCHRONIZE for convenience.

In order to be a dispatcher object, the structure managing the object must start with a DISPATCHER_HEADER structure (which is provided by the WDK headers). For example, KPROCESS and KTHREAD start with DISPATCHER_HEADER. Same for all other dispatcher objects – well, almost. If we look at an EJOB (using symbols), we’ll see the following:

kd> dt nt!_EJOB
   +0x000 Event            : _KEVENT
   +0x018 JobLinks         : _LIST_ENTRY
   +0x028 ProcessListHead  : _LIST_ENTRY
   +0x038 JobLock          : _ERESOURCE
...

The DISPATCHER_HEADER is in the KEVENT. In fact, a KEVENT is just a glorified DISPATCHER_HEADER:

typedef struct _KEVENT {
    DISPATCHER_HEADER Header;
} KEVENT, *PKEVENT, *PRKEVENT;

The advantage of using a KEVENT is that the event API is available – this is taken advantage of by the Job implementation. For processes and threads, the work of signaling is done internally by the Process and Thread APIs.

For the DataStack implementation, we’ll take the Job approach, as the scheduler APIs are internal and undocumented. The DataStack now looks like this:

struct DataStack {
	KEVENT Event;
	LIST_ENTRY Head;
	FAST_MUTEX Lock;
	ULONG Count;
	ULONG MaxItemCount;
	ULONG_PTR Size;
	ULONG MaxItemSize;
	ULONG_PTR MaxSize;
};

In addition, we have to initialize the event as well as the other members:

void DsInitializeDataStack(DataStack* DataStack, ...) {
//...
	KeInitializeEvent(&DataStack->Event, NotificationEvent, FALSE);
//...
}

The event is initialized as a Notification Event (Manual Reset in user mode terminology). Why? This is just a choice. We could extend the DataStack creation API to allow choosing Notification (manual reset) vs. Synchronization (auto reset) – I’ll leave that for interested coder.

Next, we need to set or reset the event when appropriate. It starts in the non-signaled state (the FALSE in KeInitializeEvent), since the data stack starts empty. In the implementation of DsPushDataStack we signal the event if the count is incremented from zero to 1:

NTSTATUS DsPushDataStack(DataStack* ds, PVOID Item, ULONG ItemSize) {
//...
	if (NT_SUCCESS(status)) {
		InsertTailList(&ds->Head, &buffer->Link);
		ds->Count++;
		ds->Size += ItemSize;
		if(ds->Count == 1)
			KeSetEvent(&ds->Event, EVENT_INCREMENT, FALSE);
	}
//...

In the pop implementation, we clear (reset) the event if the item count drops to zero:

NTSTATUS DsPopDataStack(DataStack* ds, PVOID buffer, ULONG inputSize, ULONG* itemSize) {
//...
memcpy(buffer, item->Data, item->Size);
ds->Count--;
ds->Size -= item->Size;
ExFreePool(item);
if (ds->Count == 0)
	KeClearEvent(&ds->Event);
return STATUS_SUCCESS;
//...

These operations are performed under the protection of the fast mutex, of course.

Testing

Here is one way to amend the test application to use WaitForSingleObject:

// wait 5 seconds at most for data to appear
while (WaitForSingleObject(h, 5000) == WAIT_OBJECT_0) {
	DWORD size = sizeof(buffer);
	if (!PopDataStack(h, buffer, &size) && GetLastError() != ERROR_NO_DATA) {
		printf("Error in PopDataStack (%u)\n", GetLastError());
		break;
	}
//...
	DWORD count;
	DWORD_PTR total;
	if (GetDataStackItemCount(h, &count) && GetDataStackSize(h, &total))
		printf("Data stack Item count: %u Size: %zu\n", count, total);
}

Refer to the project source code for the full sample.

Summary

This four-part series demonstrated creating a new kernel object type and using only exported functions to implement it. I hope this sheds more light on certain mechanisms used by the Windows kernel.

Let’s Get Stacking! (Part 3)

In the first part we looked at creating a new kernel object type. In the second part we implemented creation of new DataStack objects and opening existing objects by name. In this part, we’ll implement the main functionality of a DataStack, that makes a DataStack what it is.

Before we get on with that, there is one correction I must make. A good comment from Luke (@lukethezoid) on X said that although the code returns a 32-bit HANDLE to 32-bit callers, it’s not nearly enough because all pointers passed using NtDeviceIoControlFile/DeviceIoControl would be wrong – 32-bit pointers would be passed to the 64-bit kernel and that would cause a crash unless we do some work. For example, a UNICODE_STRING provided by a 32-bit client has a different binary layout than a 64-bit one. Wow64 processes (32-bit x86 running on x64) have two versions of NtDll.Dll in their address space. One is the “native” 64-bit, and the other is a special 32-bit variant. I say “special” because it’s not the same NtDll.Dll you would find on a true 32-bit system. This is because this special DLL knows it’s on a 64-bit system, and provides conversions for parameters (pointer and structures) before invoking the “real” 64-bit DLL API. Here is a snapshot from Process Explorer showing a 32-bit process with two NtDll.Dll files – the native 64-bit loaded into a high address, while the other loaded into a low address (within the first 4GB of address space):

The changes required to support Wow64 processes are not difficult to make, but not too interesting, either, so I won’t be implementing them. Instead, 32-bit clients will be blocked from using DataStacks. We should block on the kernel side for sure, and also in user mode to fail faster. In the kernel, we could use something like this in IRP_MJ_CREATE or IRP_MJ_DEVICE_CONTROL handles:

if (IoIs32bitProcess(Irp)) {
	status = STATUS_NOT_IMPLEMENTED;
    // complete the request...
}

In user mode, we can prevent DataStack.Dll from loading in the first place in Wow64 processes:

BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
	switch (reason) {
		case DLL_PROCESS_ATTACH:
            // C++ 17
			if (BOOL wow; IsWow64Process(GetCurrentProcess(), &wow) && wow)
				return FALSE;
//...

Note, however, that on true 32-bit systems everything should work just fine, as user mode and kernel mode are bitness-aligned.

Implementing the Actual Data Stack

Now we’re ready to focus on implementing the stack functionality – push, pop, and clear.

We’ll start from user mode, and gradually move to kernel mode. First, we want nice APIs for clients to use that have “Win32” conventions like so:

BOOL WINAPI PushDataStack(_In_ HANDLE hDataStack, _In_ const PVOID buffer, _In_ DWORD size);
BOOL WINAPI PopDataStack(_In_ HANDLE hDataStack, _Out_ PVOID buffer, _Inout_ DWORD* size);
BOOL WINAPI ClearDataStack(_In_ HANDLE hDataStack);

The APIs return BOOL to indicate success/failure, and GetLastError could be used to get additional information in case of an error. Let’s start with push:

BOOL WINAPI PushDataStack(HANDLE hDataStack, const PVOID buffer, DWORD size) {
	auto status = NtPushDataStack(hDataStack, buffer, size);
	if (!NT_SUCCESS(status))
		SetLastError(RtlNtStatusToDosError(status));

	return NT_SUCCESS(status);
}

Nothing to it. Call NtPushDataStack and update the last error is needed. NtPushDataStack just packs the arguments in a helper structure and sends to the driver, just like we did with CreateDataStack and OpenDataStack:

NTSTATUS NTAPI NtPushDataStack(_In_ HANDLE DataStackHandle, 
    _In_ const PVOID Item, _In_ ULONG ItemSize) {
	DataStackPush data;
	data.DataStackHandle = DataStackHandle;
	data.Buffer = Item;
	data.Size = ItemSize;

	IO_STATUS_BLOCK ioStatus;
	return NtDeviceIoControlFile(g_hDevice, nullptr, nullptr, nullptr, &ioStatus,
		IOCTL_DATASTACK_PUSH, &data, sizeof(data), nullptr, 0);
}

Now we switch to the kernel side. The DeviceIoControl handler just forwards the arguments to the “real” NtPushDataStack:

case IOCTL_DATASTACK_PUSH:
{
	auto data = (DataStackPush*)Irp->AssociatedIrp.SystemBuffer;
	if (dic.InputBufferLength < sizeof(*data)) {
		status = STATUS_BUFFER_TOO_SMALL;
		break;
	}
	status = NtPushDataStack(data->DataStackHandle, data->Buffer, data->Size);
	break;
}

Now we’re getting to the interesting parts. First, we need to check if the arguments make sense:

NTSTATUS NTAPI NtPushDataStack(HANDLE DataStackHandle, 
    const PVOID Item, ULONG ItemSize) {
	if (ItemSize == 0)
		return STATUS_INVALID_PARAMETER_3;

	if (!ARGUMENT_PRESENT(Item))
		return STATUS_INVALID_PARAMETER_2;

If the pushed data size is zero or the pointer to the data is NULL, then it’s an error. The ARGUMENT_PRESENT macro returns true if the given pointer is not NULL. Notice that we can return specific “invalid parameter” error based on the parameter index. Unfortunately, user mode callers always get a generic ERROR_INVALID_PARAMETER regardless. But at least kernel callers can benefit from the extra detail.

Next, we need to get to the DataStack object corresponding to the given handle; in fact, the handle could be bad, or not point to a DataStack object at all. This is a job for ObReferenceObjectByHandle or one of its variants:

DataStack* ds;
auto status = ObReferenceObjectByHandleWithTag(DataStackHandle,
    DATA_STACK_PUSH, g_DataStackType, ExGetPreviousMode(), 
    DataStackTag, (PVOID*)&ds, nullptr);
if (!NT_SUCCESS(status))
	return status;

ObReferenceObjectByHandleWithTag attempts to retrieve the object pointer given a handle, a type object, and access. The added tag provides a simple way to “track” the caller taking the reference. I’ve defined DataStackTag to be used for dynamic memory allocations as well (we’ll do very soon):

const ULONG DataStackTag = 'ktsD';

It’s the same kind of tag typically provided to allocation functions. You can read the tag from right to left (that’s how it would be displayed in tools as we’ll see later) – “Dstk”, kind of short for “Data Stack”. The function also checks if the handle has the required access mask (DATA_STACK_PUSH in this case), and will fail if the handle is not powerful enough. ExGetPreviousMode is provided to the function to indicate who is the original caller – for kernel callers, any access will be granted (the access mask is not really used).

With the object in hand, we can do the work, delegated to a separate function, and then not to forget to dereference the object or it will leak:

status = DsPushDataStack(ds, Item, ItemSize);
ObDereferenceObjectWithTag(ds, DataStackTag);

return status;

Technically, we don’t have to use a separate function, but it mimics how the kernel works for complex objects: there is another layer of implementation that works with the object directly (no more handles involved).

The DataStack structure mentioned in the previous parts holds the data for the implementation, and will be treated as a classic C structure – no member functions just to mimic how the Windows kernel is implemented – almost everything in C, not C++:

struct DataStack {
	LIST_ENTRY Head;
	FAST_MUTEX Lock;
	ULONG Count;
	ULONG MaxItemCount;
	ULONG_PTR Size;
	ULONG MaxItemSize;
	ULONG_PTR MaxSize;
};

struct DataBlock {
	LIST_ENTRY Link;
	ULONG Size;
	UCHAR Data[1];
};

The “stack” will be managed by a linked list (the classic LIST_ENTRY and friends) implementation provided by the kernel. We’ll push by adding to the tail and pop by removing from the tail. (Clearly, it would be just as easy to implement a queue, rather than, or in addition to, a stack.) We need a lock to prevent corruption of the list, and a fast mutex will do the job. Count stores the number of items currently on the data stack, and Size has the total size in bytes. MaxSize and MaxItemCount are initialized when the DataStack is created and provide some control over the limits of the data stack. Values of zero indicate no special limit.

The second structure, DataBlock is the one that holds the actual data, along with its size, and of course a link to the list. Data[1] is just a placeholder, where the data is going to be copied to, assuming we allocate the correct size.

We’ll start the push implementation in an optimistic manner, and allocate the DataBlock structure with the required size based on the data provided:

NTSTATUS DsPushDataStack(DataStack* ds, PVOID Item, ULONG ItemSize) {
	auto buffer = (DataBlock*)ExAllocatePool2(POOL_FLAG_PAGED | POOL_FLAG_UNINITIALIZED, 
		ItemSize + sizeof(DataBlock), DataStackTag);
	if (buffer == nullptr)
		return STATUS_INSUFFICIENT_RESOURCES;

We use the (relatively) new ExAllocatePool2 API to allocate the memory block (ExAllocatePoolWithTag is deprecated from Windows version 2004, but you can use it with an old-enough WDK or if you turn off the deprecation warning). We allocate the buffer uninitialized, as we’ll copy the data to it very soon, so no need for zeroed buffer. Technically, we allocate one extra byte beyond what we need, but that’s not a big deal. Now we can copy the data from the client’s provided buffer, being careful to probe user-mode buffers under exception protection:

auto status = STATUS_SUCCESS;
if (ExGetPreviousMode() != KernelMode) {
	__try {
		ProbeForRead(Item, ItemSize, 1);
		memcpy(buffer->Data, Item, ItemSize);
	}
	__except (EXCEPTION_EXECUTE_HANDLER) {
		ExFreePool(buffer);
		return GetExceptionCode();
	}
}
else {
	memcpy(buffer->Data, Item, ItemSize);
}
buffer->Size = ItemSize;

If an exception occurs because of a bad user-mode buffer, we can return the exception code and that’s it. Note that ProbeForRead does not work for kernel addresses, and cannot prevent crashes – this is intentional. Only user-mode buffers are out of control from the kernel’s side.

Now we can add the item to the stack if the limits are not violated, while updating the DataStack’s stats:

ExAcquireFastMutex(&ds->Lock);
do {
	if (ds->MaxItemCount == ds->Count) {
		status = STATUS_NO_MORE_ENTRIES;
		break;
	}

	if (ds->MaxItemSize && ItemSize > ds->MaxItemSize) {
		status = STATUS_NOT_CAPABLE;
		break;
	}

	if (ds->MaxSize && ds->Size + ItemSize > ds->MaxSize) {
		status = STATUS_NOT_CAPABLE;
		break;
	}
} while (false);

if (NT_SUCCESS(status)) {
	InsertTailList(&ds->Head, &buffer->Link);
	ds->Count++;
	ds->Size += ItemSize;
}
ExReleaseFastMutex(&ds->Lock);

if (!NT_SUCCESS(status))
	ExFreePool(buffer);

return status;

First, we acquire the fast mutex to prevent data races. I opted not to use any C++ RAII type here to make things as clear as possible – we have to be careful not to return before releasing the fast mutex. Next, the do/while non-loop is used to check if any setting is violated, in which case the status is set to some failure. The status values I chose may not look perfect – the right thing to do is create new NTSTATUS values that would be specific for DataStacks, but I was too lazy. The interested reader/coder is welcome to do it right.

Inserting the item involves calling InsertTailList, and then just updating the item count and total byte size. If anything fails, we are careful to free the buffer to prevent a memory leak. This is for push.

Popping Items

The pop operation works along similar lines. In this case, the client asks to pop an item but needs to provide a large-enough buffer to store the data. We’ll use an additional size pointer argument, that on input indicates the buffer’s size, and on output indicates the actual item size. First, the “Win32” API:

BOOL WINAPI PopDataStack(HANDLE hDataStack, PVOID buffer, DWORD* size) {
	auto status = NtPopDataStack(hDataStack, buffer, size);
	if (!NT_SUCCESS(status))
		SetLastError(RtlNtStatusToDosError(status));

	return NT_SUCCESS(status);
}

Just delegating the work to the native API, which forwards to the kernel with a helper structure:

NTSTATUS NTAPI NtPopDataStack(_In_ HANDLE DataStackHandle, _In_ PVOID Buffer, _Inout_ PULONG ItemSize) {
	DataStackPop data;
	data.DataStackHandle = DataStackHandle;
	data.Buffer = Buffer;
	data.Size = ItemSize;

	IO_STATUS_BLOCK ioStatus;
	return NtDeviceIoControlFile(g_hDevice, nullptr, nullptr, nullptr, &ioStatus,
		IOCTL_DATASTACK_POP, &data, sizeof(data), nullptr, 0);
}

This should be expected by now. On the kernel side, things are more interesting. First, get the object based on the handle, then send it to the lower-layer function if successful:

NTSTATUS NTAPI NtPopDataStack(HANDLE DataStackHandle, 
    PVOID Buffer, PULONG BufferSize) {
	if (!ARGUMENT_PRESENT(BufferSize))
		return STATUS_INVALID_PARAMETER_3;

	ULONG size;
	if (ExGetPreviousMode() != KernelMode) {
		__try {
			ProbeForRead(BufferSize, sizeof(ULONG), 1);
			size = *BufferSize;
		}
		__except (EXCEPTION_EXECUTE_HANDLER) {
			return GetExceptionCode();
		}
	}
	else {
		size = *BufferSize;
	}

	if (!ARGUMENT_PRESENT(Buffer) && size != 0)
		return STATUS_INVALID_PARAMETER_2;

	DataStack* ds;
	auto status = ObReferenceObjectByHandleWithTag(DataStackHandle,
        DATA_STACK_POP, g_DataStackType, ExGetPreviousMode(), 
        DataStackTag, (PVOID*)&ds, nullptr);
	if (!NT_SUCCESS(status))
		return status;

	status = DsPopDataStack(ds, Buffer, size, BufferSize);
	ObDereferenceObjectWithTag(ds, DataStackTag);
	return status;
}

The input buffer size is extracted, being careful to probe the user mode pointer. The real work is done in DsPopDataStack. First, take the lock. Second, see if the data stack is empty – if so, no pop operation possible. If the input size is zero, return the size of the top element:

NTSTATUS DsPopDataStack(DataStack* ds, PVOID buffer, 
    ULONG inputSize, ULONG* itemSize) {
	ExAcquireFastMutex(&ds->Lock);
	__try {
		if (inputSize == 0) {
			//
			// return size of next item
			//			
			__try {
				if (ds->Count == 0) {
					//
					// stack empty
					//
					*itemSize = 0;
				}
				else {
					auto top = CONTAINING_RECORD(ds->Head.Blink, DataBlock, Link);
					*itemSize = top->Size;
				}
				return STATUS_SUCCESS;
			}
			__except (EXCEPTION_EXECUTE_HANDLER) {
				return GetExceptionCode();
			}
		}

The locking here works differently than the push implementation by using a __finally block, which is the one releasing the fast mutex. This ensures that no matter how we leave the __try block, the lock will be released for sure.

The CONTAINING_RECORD macro is used correctly to get to the item from the link (LIST_ENTRY). Technically, in this case we could just make a simple cast, as the LIST_ENTRY member is the first in a DataBlock. Notice how we get to the top item: Head.Blink, which points to the tail (last) item.

If the data stack is empty, we place zero in the item size pointer and return an error (abusing yet another existing error):

if (ds->Count == 0) {
	__try {
		*itemSize = 0;
	}
	__except (EXCEPTION_EXECUTE_HANDLER) {
		return GetExceptionCode();
	}
	return STATUS_PIPE_EMPTY;
}

If manage to get beyond this point, then there is an item, and we need to remove it, copy the data to the client’s buffer (if it’s big enough), and free the kernel’s copy of the buffer:

	auto link = RemoveTailList(&ds->Head);
	NT_ASSERT(link != &ds->Head);
	
	auto item = CONTAINING_RECORD(link, DataBlock, Link);
	__try {
		*itemSize = item->Size;
		if (inputSize < item->Size) {
			//
			// buffer too small
			// reinsert item
			//
			InsertTailList(&ds->Head, link);
			return STATUS_BUFFER_TOO_SMALL;
		}
		else {
			memcpy(buffer, item->Data, item->Size);
			ds->Count--;
			ds->Size -= item->Size;
			ExFreePool(item);
			return STATUS_SUCCESS;
		}
	}
	__except (EXCEPTION_EXECUTE_HANDLER) {
		return GetExceptionCode();
	}
}
__finally {
	ExReleaseFastMutex(&ds->Lock);
}

The call to RemoveTailList removes the top item from the list. The next assert verifies the list wasn’t empty before the removal (it can’t be as we dealt with that case in the previous code section). Remember, that if a list is empty calling RemoveTailList or RemoveHeadList returns the head’s pointer.

If the client’s buffer is too small, we reinsert the item back and bail. Otherwise, we copy the data, update the data stack’s stats and free our copy of the item.

Cleanup

The stack clear operation is relatively straightforward of them all. Here is the kernel part that matters:

NTSTATUS DsClearDataStack(DataStack* ds) {
	ExAcquireFastMutex(&ds->Lock);
	LIST_ENTRY* link;

	while ((link = RemoveHeadList(&ds->Head)) != &ds->Head) {
		auto item = CONTAINING_RECORD(link, DataBlock, Link);
		ExFreePool(item);
	}
	ds->Count = 0;
	ds->Size = 0;
	ExReleaseFastMutex(&ds->Lock);

	return STATUS_SUCCESS;
}

We take the lock, and then go over the list, removing and freeing each item. Finally, we update the stats to zero items and zero bytes.

Testing

Here is one way to test – having an executable run twice, the first instance pushes some items, and the second one popping items. main creates a data stack with a name. If it’s a new object, it assumes the role of “pusher”. Otherwise, it assumes the role of “popper”:

int main() {
	HANDLE hDataStack = CreateDataStack(nullptr, 0, 100, 
        10 << 20, L"MyDataStack");
	if (!hDataStack) {
		printf("Failed to create data stack (%u)\n", GetLastError());
		return 1;
	}

	printf("Handle created: 0x%p\n", hDataStack);

	if (GetLastError() == ERROR_ALREADY_EXISTS) {
		printf("Opened an existing object... will pop elements\n");
		PopItems(hDataStack);
	}
	else {
		Sleep(5000);

		PushString(hDataStack, "Hello, data stack!");
		PushString(hDataStack, "Pushing another string...");
		for (int i = 1; i <= 10; i++) {
			Sleep(100);
			PushDataStack(hDataStack, &i, sizeof(i));
		}
	}

	CloseHandle(hDataStack);
	return 0;
}

When creating a named object, if GetLastError returns ERROR_ALREADY_EXISTS, it means a handle is returned to an existing object. In our current implementation, this actually won’t work. We have to fix the CreateDataStack implementation like so:

HANDLE hDataStack;
auto status = NtCreateDataStack(&hDataStack, &attr, maxItemSize, maxItemCount, maxSize);
if (NT_SUCCESS(status)) {
	const NTSTATUS STATUS_OBJECT_NAME_EXISTS = 0x40000000;

	if (status == STATUS_OBJECT_NAME_EXISTS) {
		SetLastError(ERROR_ALREADY_EXISTS);
	}
	else {
		SetLastError(0);
	}
	return hDataStack;
}

After calling NtCreateDataStack we fix the returned “error” if the kernel returns STATUS_OBJECT_NAME_EXISTS. Now the previous will work correctly.

PushString is a little helper to push strings:

bool PushString(HANDLE h, std::string const& text) {
	auto ok = PushDataStack(h, (PVOID)text.c_str(), (ULONG)text.length() + 1);
	if (!ok)
		printf("Error in PushString: %u\n", GetLastError());
	return ok;
}

Finally, PopItems does some popping:

void PopItems(HANDLE h) {
	BYTE buffer[256];

	auto tick = GetTickCount64();
	while (GetTickCount64() - tick < 10000) {
		DWORD size = sizeof(buffer);
		if (!PopDataStack(h, buffer, &size) && GetLastError() != ERROR_NO_DATA) {
			printf("Error in PopDataStack (%u)\n", GetLastError());
			break;
		}
		if (size) {
			printf("Popped %u bytes: ", size);
			if (size > sizeof(int))
				printf("%s\n", (PCSTR)buffer);
			else
				printf("%d\n", *(int*)buffer);
		}
		Sleep(300);
	}
}

Not very exciting, but is good enough for this simple test. Here is some output, first from the “pusher” and then the “popper”:

E:\Test>DSTest.exe
Handle created: 0x00000000000000F8
E:\Test>DSTest.exe
Handle created: 0x0000000000000104
Opened an existing object... will popup elements
Popped 4 bytes: 2
Popped 4 bytes: 5
Popped 4 bytes: 8
Popped 4 bytes: 10
Popped 4 bytes: 9
Popped 4 bytes: 7
Popped 4 bytes: 6
Popped 4 bytes: 4
Popped 4 bytes: 3
Popped 4 bytes: 1
Popped 26 bytes: Pushing another string...
Popped 19 bytes: Hello, data stack!

What’s Next?

Are we done? Not quite. Astute readers may have noticed a little problem. What happens if a DataStack object is destroyed (e.g., the last handle to it is closed), but the stack is not empty? That memory will leak, as we have no “desctructor”. Running the “pusher” a few times without a second process that pops items results in a leak. Here is my PoolMonX tool showing the leak:

Notice the “Dstk” tag and the number of allocations being higher that deallocations.

Another feature we are missing is the ability to wait on a DataStack until data is available, if the stack is empty, maybe by calling the WaitForSingleObject API. It would be nice to have that.

Yet another missing element is the ability to query DataStack objects – how much memory is being used, how many items, etc.

We’ll deal with these aspects in the next part.

Implementing Kernel Object Type (Part 2)

In Part 1 we’ve seen how to create a new kernel object type. The natural next step is to implement some functionality associated with the new object type. Before we dive into that, let’s take a broader view of what we’re trying to do. For comparison purposes, we can take an existing kernel object type, such as a Semaphore or a Section, or any other object type, look at how it’s “invoked” to get an idea of what we need to do.

A word of warning: this is a code-heavy post, and assumes the reader is fairly familiar with Win32 and native API conventions, and has basic understanding of device driver writing.

The following diagram shows the call flow when creating a semaphore from user mode starting with the CreateSemaphore(Ex) API:

A process calls the officially documented CreateSemaphore, implemented in kernel32.dll. This calls the native (undocumented) API NtCreateSemaphore, converting arguments as needed from Win32 conventions to native conventions. NtCreateSemaphore has no “real” implementation in user mode, as the kernel is the only one which can create a semaphore (or any other kernel object for that matter). NtDll has code to transition the CPU to kernel mode by using the syscall machine instruction on x64. Before issuing a syscall, the code places a number into the EAX CPU register. This number – system service index, indicates what operation is being requested.

On the kernel side of things, the System Service Dispatcher uses the value in EAX as an index into the System Service Descriptor Table (SSDT) to locate the actual function to call, pointing to the real NtCreateSemaphore implementation. Semaphores are relatively simple objects, so creation is a matter of allocating memory for a KSEMAPHORE structure (and a header), done with OnCreateObject, initializing the structure, and then inserting the object into the system (ObInsertObject).

More complex objects are created similarly, although the actual creation code in the kernel may be more elaborate. Here is a similar diagram for creating a Section object:

As can be seen in the diagram, creating a section involves a private function (MiCreateSection), but the overall process is the same.

We’ll try to mimic creating a DataStack object in a similar way. However, extending NtDll for our purposes is not an option. Even using syscall to make the transition to the kernel is problematic for the following reasons:

  • There is no entry in the SSDT for something like NtCreateDataStack, and we can’t just add an entry because PatchGuard does not like when the SSDT changes.
  • Even if we could add an entry to the SSDT safely, the entry itself is tricky. On x64, it’s not a 64-bit address. Instead, it’s a 28-bit offset from the beginning of the SSDT (the lower 4 bits store the number of parameters passed on the stack), which means the function cannot be too far from the SSDT’s address. Our driver can be loaded to any address, so the offset to anything mapped may be too large to be stored in an SSDT entry.
  • We could fix that problem perhaps by adding code in spare bytes at the end of the kernel mapped PE image, and add a JMP trampoline call to our real function…

Not easy, and we still have the PatchGuard issue. Instead, we’ll go about it in a simpler way – use DeviceIoControl (or the native NtDeviceIoControlFile) to pass the parameters to our driver. The following diagram illustrates this:

We’ll keep the “Win32 API” functions and “Native APIs” implemented in the same DLL for convenience. Let’s from the top, moving from user space to kernel space. Implementing CreateDataStack involves converting Win32 style arguments to native-style arguments before calling NtCreateDataStack. Here is the beginning:

HANDLE CreateDataStack(_In_opt_ SECURITY_ATTRIBUTES* sa, 
    _In_ ULONG maxItemSize, _In_ ULONG maxItemCount, 
    _In_ ULONG_PTR maxSize, _In_opt_ PCWSTR name) {

Notice the similarity to functions like CreateSemaphore, CreateMutex, CreateFileMapping, etc. An optional name is accepted, as DataStack objects can be named.

Native APIs work with UNICODE_STRINGs and OBJECT_ATTRIBUTES, so we need to do some work to be able to call the native API:

NTSTATUS NTAPI NtCreateDataStack(_Out_ PHANDLE DataStackHandle, 
    _In_opt_ POBJECT_ATTRIBUTES DataStackAttributes, 
    _In_ ULONG MaxItemSize, _In_ ULONG MaxItemCount, ULONG_PTR MaxSize);

We start by building an OBJECT_ATTRIBUTES:

UNICODE_STRING uname{};
if (name && *name) {
	RtlInitUnicodeString(&uname, name);
}
OBJECT_ATTRIBUTES attr;
InitializeObjectAttributes(&attr, 
	uname.Length ? &uname : nullptr, 
	OBJ_CASE_INSENSITIVE | (sa && sa->bInheritHandle ? OBJ_INHERIT : 0) | (uname.Length ? OBJ_OPENIF : 0),
	uname.Length ? GetUserDirectoryRoot() : nullptr, 
	sa ? sa->lpSecurityDescriptor : nullptr);

If a name exists, we wrap it in a UNICODE_STRING. The security attributes are used, if provided. The most interesting part is the actual name (if provided). When calling a function like the following:

CreateSemaphore(nullptr, 100, 100, L"MySemaphore");

The object name is not going to be just “MySemaphore”. Instead, it’s going to be something like “\Sessions\1\BaseNamedObjects\MySemaphore”. This is because the Windows API uses “local” session-relative names by default. Our DataStack API should provide the same semantics, which means the base directory in the Object Manager’s namespace for the current session must be used. This is the job of GetUserDirectoryRoot. Here is one way to implement it:

HANDLE GetUserDirectoryRoot() {
	static HANDLE hDir;
	if (hDir)
		return hDir;

	DWORD session = 0;
	ProcessIdToSessionId(GetCurrentProcessId(), &session);

	UNICODE_STRING name;
	WCHAR path[256];
	if (session == 0)
		RtlInitUnicodeString(&name, L"\\BaseNamedObjects");
	else {
		wsprintfW(path, L"\\Sessions\\%u\\BaseNamedObjects", session);
		RtlInitUnicodeString(&name, path);
	}
	OBJECT_ATTRIBUTES dirAttr;
	InitializeObjectAttributes(&dirAttr, &name, OBJ_CASE_INSENSITIVE, nullptr, nullptr);
	NtOpenDirectoryObject(&hDir, DIRECTORY_QUERY, &dirAttr);
	return hDir;
}

We just need to do that once, since the resulting directory handle can be stored in a global/static variable for the lifetime of the process; we won’t even bother closing the handle. The native NtOpenDirectoryObject is used to open a handle to the correct directory and return it. Notice that for session 0, there is a special rule: its directory is simply “\BaseNamedObjects”.

There is a snag in the above handling, as it’s incomplete. UWP processes have their own object directory based on their AppContainer SID, which looks like “\Sessions\1\AppContainerNamedObjects\{AppContainerSid}”, which the code above is not dealing with. I’ll leave that as an exercise for the interested coder.

Back in CreateDataStack – the session-relative directory handle is stored in the OBJECT_ATTRIBUTES RootDirectory member. Now we can call the native API:

HANDLE hDataStack;
auto status = NtCreateDataStack(&hDataStack, &attr, maxItemSize, maxItemCount, maxSize);
if (NT_SUCCESS(status))
	return hDataStack;

SetLastError(RtlNtStatusToDosError(status));
return nullptr;

If we get a failed status, we convert it to a Win32 error with RtlNtStatusToDosError and call SetLastError to make it available to the caller via the usual GetLastError. Here is the full CreateDataStack function for easier reference:

HANDLE CreateDataStack(_In_opt_ SECURITY_ATTRIBUTES* sa, 
    _In_ ULONG maxItemSize, _In_ ULONG maxItemCount, 
    _In_ ULONG_PTR maxSize, _In_opt_ PCWSTR name) {
	UNICODE_STRING uname{};
	if (name && *name) {
		RtlInitUnicodeString(&uname, name);
	}
	OBJECT_ATTRIBUTES attr;
	InitializeObjectAttributes(&attr, 
		uname.Length ? &uname : nullptr, 
		OBJ_CASE_INSENSITIVE | (sa && sa->bInheritHandle ? OBJ_INHERIT : 0) | (uname.Length ? OBJ_OPENIF : 0),
		uname.Length ? GetUserDirectoryRoot() : nullptr, 
		sa ? sa->lpSecurityDescriptor : nullptr);
	
	HANDLE hDataStack;
	auto status = NtCreateDataStack(&hDataStack, &attr, maxItemSize, maxItemCount, maxSize);
	if (NT_SUCCESS(status))
		return hDataStack;

	SetLastError(RtlNtStatusToDosError(status));
	return nullptr;
}

Next, we need to handle the native implementation. Since we just call our driver, we package the arguments in a helper structure and send it to the driver via NtDeviceIoControlFile:

NTSTATUS NTAPI NtCreateDataStack(_Out_ PHANDLE DataStackHandle,
    _In_opt_ POBJECT_ATTRIBUTES DataStackAttributes, 
    _In_ ULONG MaxItemSize, _In_ ULONG MaxItemCount, ULONG_PTR MaxSize) {
	DataStackCreate data;
	data.MaxItemCount = MaxItemCount;
	data.MaxItemSize = MaxItemSize;
	data.ObjectAttributes = DataStackAttributes;
	data.MaxSize = MaxSize;

	IO_STATUS_BLOCK ioStatus;
	return NtDeviceIoControlFile(g_hDevice, nullptr, nullptr,
        nullptr, &ioStatus, IOCTL_DATASTACK_CREATE, 
        &data, sizeof(data), DataStackHandle, sizeof(HANDLE));
}

Where is g_Device coming from? When our DataStack.Dll is loaded into a process, we can open a handle to the device exposed by the driver (which we have yet to implement). In fact, if we can’t obtain a handle, the DLL should fail to load:

HANDLE g_hDevice = INVALID_HANDLE_VALUE;

bool OpenDevice() {
	UNICODE_STRING devName;
	RtlInitUnicodeString(&devName, L"\\Device\\KDataStack");
	OBJECT_ATTRIBUTES devAttr;
	InitializeObjectAttributes(&devAttr, &devName, 0, nullptr, nullptr);
	IO_STATUS_BLOCK ioStatus;
	return NT_SUCCESS(NtOpenFile(&g_hDevice, GENERIC_READ | GENERIC_WRITE, &devAttr, &ioStatus, 0, 0));
}

void CloseDevice() {
	if (g_hDevice != INVALID_HANDLE_VALUE) {
		CloseHandle(g_hDevice);
		g_hDevice = INVALID_HANDLE_VALUE;
	}
}

BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
	switch (reason) {
		case DLL_PROCESS_ATTACH:
			DisableThreadLibraryCalls(hModule);
			return OpenDevice();

		case DLL_THREAD_ATTACH:
		case DLL_THREAD_DETACH:
		case DLL_PROCESS_DETACH:
			CloseDevice();
			break;
	}
	return TRUE;
}

OpenDevice uses the native NtOpenFile to open a handle, as the driver does not provide a symbolic link to make it slightly harder to reach it directly from user mode. If OpenDevice returns false, the DLL will unload.

Kernel Space

Now we move to the kernel side of things. Our driver must create a device object and expose IOCTLs for calls made from user mode. The additions to DriverEntry are pretty standard:

extern "C" NTSTATUS
DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegistryPath) {
	UNREFERENCED_PARAMETER(RegistryPath);

	auto status = DsCreateDataStackObjectType();
	if (!NT_SUCCESS(status)) {
		return status;
	}

	UNICODE_STRING devName = RTL_CONSTANT_STRING(L"\\Device\\KDataStack");
	PDEVICE_OBJECT devObj;
	status = IoCreateDevice(DriverObject, 0, &devName, FILE_DEVICE_UNKNOWN, 0, FALSE, &devObj);
	if (!NT_SUCCESS(status))
		return status;

	DriverObject->DriverUnload = OnUnload;
	DriverObject->MajorFunction[IRP_MJ_CREATE] = 
    DriverObject->MajorFunction[IRP_MJ_CLOSE] =
		[](PDEVICE_OBJECT, PIRP Irp) -> NTSTATUS {
		Irp->IoStatus.Status = STATUS_SUCCESS;
		IoCompleteRequest(Irp, IO_NO_INCREMENT);
		return STATUS_SUCCESS;
		};

	DriverObject->MajorFunction[IRP_MJ_DEVICE_CONTROL] = OnDeviceControl;

	return STATUS_SUCCESS;
}

The driver creates a single device object with the name “\Device\DataStack” that was used in DllMain to open a handle to that device. IRP_MJ_CREATE and IRP_MJ_CLOSE are supported to make the driver usable. Finally, IRP_MJ_DEVICE_CONTROL handling is set up (OnDeviceControl).

The job of OnDeviceControl is to propagate the data provided by helper structures to the real implementation of the native APIs. Here is the code that covers IOCTL_DATASTACK_CREATE:

NTSTATUS OnDeviceControl(PDEVICE_OBJECT, PIRP Irp) {
	auto stack = IoGetCurrentIrpStackLocation(Irp);
	auto& dic = stack->Parameters.DeviceIoControl;
	auto len = 0U;
	auto status = STATUS_INVALID_DEVICE_REQUEST;

	switch (dic.IoControlCode) {
		case IOCTL_DATASTACK_CREATE:
		{
			auto data = (DataStackCreate*)Irp->AssociatedIrp.SystemBuffer;
			if (dic.InputBufferLength < sizeof(*data)) {
				status = STATUS_BUFFER_TOO_SMALL;
				break;
			}
			HANDLE hDataStack;
			status = NtCreateDataStack(&hDataStack, 
                data->ObjectAttributes, 
                data->MaxItemSize, 
                data->MaxItemCount, 
                data->MaxSize);
			if (NT_SUCCESS(status)) {
				len = IoIs32bitProcess(Irp) ? sizeof(ULONG) : sizeof(HANDLE);
				memcpy(data, &hDataStack, len);
			}
			break;
		}
	}

	Irp->IoStatus.Status = status;
	Irp->IoStatus.Information = len;
	IoCompleteRequest(Irp, IO_NO_INCREMENT);
	return status;
}

NtCreateDataStack is called with the unpacked arguments. The only trick here is the use of IoIs32bitProcess to check if the calling process is 32-bit. If so, 4 bytes should be copied back as the handle instead of 8 bytes.

The real work of creating a DataStack object (finally), falls on NtCreateDataStack. First, we need to have a structure that manages DataStack objects. Here it is:

struct DataStack {
	LIST_ENTRY Head;
	FAST_MUTEX Lock;
	ULONG Count;
	ULONG MaxItemCount;
	ULONG_PTR Size;
	ULONG MaxItemSize;
	ULONG_PTR MaxSize;
};

The details are not important now, since we’re dealing with object creation only. But we should initialize the structure properly when the object is created. The first major step is telling the kernel to create a new object of DataStack type:

NTSTATUS NTAPI NtCreateDataStack(_Out_ PHANDLE DataStackHandle,
    _In_opt_ POBJECT_ATTRIBUTES DataStackAttributes, 
    _In_ ULONG MaxItemSize, _In_ ULONG MaxItemCount, ULONG_PTR MaxSize) {
	auto mode = ExGetPreviousMode();
	extern POBJECT_TYPE g_DataStackType;
	//
	// sanity check
	//
	if (g_DataStackType == nullptr)
		return STATUS_NOT_FOUND;

	DataStack* ds;
	auto status = ObCreateObject(mode, g_DataStackType, DataStackAttributes, mode, 
		nullptr, sizeof(DataStack), 0, 0, (PVOID*)&ds);
	if (!NT_SUCCESS(status)) {
		KdPrint(("Error in ObCreateObject (0x%X)\n", status));
		return status;
	}

ObCreateObject looks like this:

NTSTATUS NTAPI ObCreateObject(
	_In_ KPROCESSOR_MODE ProbeMode,
	_In_ POBJECT_TYPE ObjectType,
	_In_opt_ POBJECT_ATTRIBUTES ObjectAttributes,
	_In_ KPROCESSOR_MODE OwnershipMode,
	_Inout_opt_ PVOID ParseContext,
	_In_ ULONG ObjectBodySize,
	_In_ ULONG PagedPoolCharge,
	_In_ ULONG NonPagedPoolCharge,
	_Deref_out_ PVOID* Object);

ExGetPreviousMode returns the caller’s mode (UserMode or KernelMode enum values), and based off of that we ask ObCreateObject to make the relevant probing and security checks. ObjectType is our DataStack type object, ObjectBodySize is sizeof(DataStack), our data structure. The last parameter is where the object pointer is returned.

If this succeeds, we need to initialize the structure appropriately, and then add the object to the system “officially”, where the object header would be built as well:

DsInitializeDataStack(ds, MaxItemSize, MaxItemCount, MaxSize);
HANDLE hDataStack;
status = ObInsertObject(ds, nullptr, DATA_STACK_ALL_ACCESS, 0, nullptr, &hDataStack);
if (NT_SUCCESS(status)) {
	*DataStackHandle = hDataStack;
}
else {
	KdPrint(("Error in ObInsertObject (0x%X)\n", status));
}
return status;

DsInitializeDataStack is a helper function to initialize an empty DataStack:

void DsInitializeDataStack(DataStack* DataStack, ULONG MaxItemSize, ULONG MaxItemCount, ULONG_PTR MaxSize) {
	InitializeListHead(&DataStack->Head);
	ExInitializeFastMutex(&DataStack->Lock);
	DataStack->Count = 0;
	DataStack->MaxItemCount = MaxItemCount;
	DataStack->Size = 0;
	DataStack->MaxItemSize = MaxItemSize;
	DataStack->MaxSize = MaxSize;
}

This is it for CreateDataStack and its chain of called functions. Handling OpenDataStack is similar, and simpler, as the heavy lifting is done by the kernel.

Opening an Existing DataStack Object

OpenDataStack attempts to open a handle to an existing DataStack object by name:

HANDLE OpenDataStack(_In_ ACCESS_MASK desiredAccess, _In_ BOOL inheritHandle, _In_ PCWSTR name) {
	if (name == nullptr || *name == 0) {
		SetLastError(ERROR_INVALID_NAME);
		return nullptr;
	}

	UNICODE_STRING uname;
	RtlInitUnicodeString(&uname, name);
	OBJECT_ATTRIBUTES attr;
	InitializeObjectAttributes(&attr,
		&uname,
		OBJ_CASE_INSENSITIVE | (inheritHandle ? OBJ_INHERIT : 0),
		GetUserDirectoryRoot(),
		nullptr);
	HANDLE hDataStack;
	auto status = NtOpenDataStack(&hDataStack, desiredAccess, &attr);
	if (NT_SUCCESS(status))
		return hDataStack;

	SetLastError(RtlNtStatusToDosError(status));
	return nullptr;
}

Again, from a high-level perspective it looks similar to APIs like OpenSemaphore or OpenEvent. NtOpenDataStack will make a call to the driver via NtDeviceIoControlFile, packing the arguments:

NTSTATUS NTAPI NtOpenDataStack(_Out_ PHANDLE DataStackHandle, 
    _In_ ACCESS_MASK DesiredAccess, 
    _In_ POBJECT_ATTRIBUTES DataStackAttributes) {
	DataStackOpen data;
	data.DesiredAccess = DesiredAccess;
	data.ObjectAttributes = DataStackAttributes;

	IO_STATUS_BLOCK ioStatus;
	return NtDeviceIoControlFile(g_hDevice, nullptr, nullptr, nullptr, &ioStatus,
		IOCTL_DATASTACK_OPEN, &data, sizeof(data), DataStackHandle, sizeof(HANDLE));
}

Finally, the implementation of NtOpenDataStack in the kernel is surprisingly simple:

NTSTATUS NTAPI NtOpenDataStack(_Out_ PHANDLE DataStackHandle, 
    _In_ ACCESS_MASK DesiredAccess, 
    _In_ POBJECT_ATTRIBUTES DataStackAttributes) {
	return ObOpenObjectByName(DataStackAttributes, g_DataStackType, ExGetPreviousMode(),
		nullptr, DesiredAccess, nullptr, DataStackHandle);
}

The simplicity is thanks to the generic ObOpenObjectByName kernel API, which is not documented, but is exported, that attempts to open a handle to any named object:

NTSTATUS ObOpenObjectByName(
	_In_ POBJECT_ATTRIBUTES ObjectAttributes,
	_In_ POBJECT_TYPE ObjectType,
	_In_ KPROCESSOR_MODE AccessMode,
	_Inout_opt_ PACCESS_STATE AccessState,
	_In_opt_ ACCESS_MASK DesiredAccess,
	_Inout_opt_ PVOID ParseContext,
	_Out_ PHANDLE Handle);

That’s it for creating and opening a DataStack object. Let’s test it!

Testing

After deploying the driver to a test machine, we can write simple code to create a DataStack object (named or unnamed), and see if it works. Then, we’ll close the handle:

#include <Windows.h>
#include <stdio.h>
#include "..\DataStack\DataStackAPI.h"

int main() {
	HANDLE hDataStack = CreateDataStack(nullptr, 0, 100, 10 << 20, L"MyDataStack");
	if (!hDataStack) {
		printf("Failed to create data stack (%u)\n", GetLastError());
		return 1;
	}

	printf("Handle created: 0x%p\n", hDataStack);

	auto hOpen = OpenDataStack(GENERIC_READ, FALSE, L"MyDataStack");
	if (!hOpen) {
		printf("Failed to open data stack (%u)\n", GetLastError());
		return 1;
	}

	CloseHandle(hDataStack);
	CloseHandle(hOpen);
	return 0;
}

Here is what Process Explorer shows when the handle is open, but not yet closed:

Let’s check the kernel debugger:

kd> !object \Sessions\2\BaseNamedObjects\MyDataStack
Object: ffffc785bb6e8430  Type: (ffffc785ba4fd830) DataStack
    ObjectHeader: ffffc785bb6e8400 (new version)
    HandleCount: 1  PointerCount: 32769
    Directory Object: ffff92013982fe70  Name: MyDataStack
lkd> dt nt!_OBJECT_TYPE ffffc785ba4fd830
   +0x000 TypeList         : _LIST_ENTRY [ 0xffffc785`bb6e83e0 - 0xffffc785`bb6e83e0 ]
   +0x010 Name             : _UNICODE_STRING "DataStack"
   +0x020 DefaultObject    : (null) 
   +0x028 Index            : 0x4c 'L'
   +0x02c TotalNumberOfObjects : 1
   +0x030 TotalNumberOfHandles : 1
   +0x034 HighWaterNumberOfObjects : 1
   +0x038 HighWaterNumberOfHandles : 2
...

After opening the second handle (by name), the debugger reports two handles (different run):

lkd> !object ffffc585f68e25f0
Object: ffffc585f68e25f0  Type: (ffffc585ee55df10) DataStack
    ObjectHeader: ffffc585f68e25c0 (new version)
    HandleCount: 2  PointerCount: 3
    Directory Object: ffffaf8deb3c60a0  Name: MyDataStack

The source code can be found here.

In future parts, we’ll implement the actual DataStack functionality.

Creating Kernel Object Type (Part 1)

Windows provides much of its functionality via kernel objects. Common examples are processes, threads, mutexes, semaphores, sections, and many more. We can see the object types supported on a particular Windows system by using a tool such as Object Explorer, or in a more limited way – WinObj. Here is a view from Object Explorer:

Every object type has a name (e.g. “Process”), an index, the pool to use for allocating memory for these kind of objects (typically Non Paged pool or Paged pool), and a few more properties. The “dynamic” part in the above screenshot shows that an object type keeps track of the number of objects and handles currently used for that type. Object types are themselves objects, as is perhaps evident from the fact that there is an object type called “Type” (index 2, the first one), and its number of “objects” is the number of object types supported on this version of Windows.

User mode clients use kernel objects by invoking APIs. For example, CreateProcess creates a process object and a thread object, returning handles to both. OpenProcess, on the other hand, tries to obtain a handle to an existing process object, given its process ID and the access mask requested. Similar APIs exist for other object types. All this should be fairly familiar to reader of this blog.

A New Kernel Object Type

Can we create a new kernel object type, that provides some useful functionality to user-mode (and kernel-mode) clients? Perhaps we should first ask, why would we want to do that? As an alternative, we can create a kernel driver that exposes the desired functionality through I/O control codes, invoked with DeviceIoControl by clients. We can certainly create nice wrappers that provide nicer-looking functions so that clients do not need to see the DeviceIoControl calls.

I can see at two reasons to go the “new object type” approach:

  • It’s a great learning opportunity, and could be fun 🙂
  • We get lots of things for free, such as handle and objects management (handle count, ref count), sharing capabilities, just like any other kernel object, and some common APIs clients are already familiar with, like CloseHandle.

OK, let’s assume we want to go down this route. How do we create an object type, or a “generic” kernel object, for that matter. As it turns out, the kernel functions needed are exported, but they are not documented. We’ll use them anyway 😉

We’ll create an Empty WDM Driver in Visual Studio, delete the INF file so we are left with an empty project with the correct settings for the compiler and linker. For more information on creating driver projects, consult the official documentation, or my book, “Windows Kernel Programming, 2nd edition“.

We’ll add a C++ file to the project, and write our DriverEntry routine. At first, its only job is to create a new type object:

extern "C" NTSTATUS
DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING) {
    DriverObject->DriverUnload = OnUnload;
    return DsCreateDataStackObjectType();
}

The kernel object type we’ll implement is called “DataStack”, and it’s supposed to provide a stack-like functionality. You may be wondering what’s so special about that? Every language/library under the sun has some stack data structure. Implemented as kernel objects, these data stacks offer some benefits that are normally unavailable:

  • Thread Synchronization, so the data stack can be accessed freely by clients. Data race prevention is the burden of the implementation.
  • These data stacks can be shared between processes, something not offered by any stack implementation you find in languages/libraries.

You could argue that it would be possible to implement such data stacks on top of Section (File Mapping) objects, which allow sharing of memory, with some API that does all the heavy lifting. This is true in essence, but not ideal. The section could be misused by accessing it directly without regard to the data stack implemented. And besides, it’s not the point. You could come up with another kind of object that would not lend itself to easy implementation in other ways.

Back to DriverEntry: The only call is to a helper function, whose purpose is to create the object type. Creating an object type is done with ObCreateObjectType, declared like so:

NTSTATUS NTAPI ObCreateObjectType(
	_In_ PUNICODE_STRING TypeName,
	_In_ POBJECT_TYPE_INITIALIZER ObjectTypeInitializer,
	_In_opt_ PSECURITY_DESCRIPTOR sd,
	_Deref_out_ POBJECT_TYPE* ObjectType);

TypeName is the type name for the new type, which must be unique. ObjectTypeInitializer provides various properties for the type object, some of which we’ll examine momentarily. sd is an optional security descriptor to assign to the new type object, where NULL means the kernel will provide an appropriate default. ObjectType is the returned object type pointer, if successful. The POBJECT_TYPE is not defined in all its glory in the WDK headers, so it’s treated as a PVOID, but that’s fine. We won’t need to look inside.

The simplest way to create the type object would be like so:

UNICODE_STRING typeName = RTL_CONSTANT_STRING(L"DataStack");
OBJECT_TYPE_INITIALIZER init{ sizeof(init) };
auto status = ObCreateObjectType(&typeName, &init, nullptr,
    &g_DataStackType);

The OBJECT_TYPE_INITIALIZER has a Length first member, which must be initialized to the size of the structure, as is common in many Windows APIs. The rest of the structure is zeroed out, which is good enough for our first attempt. The returned pointer lands in a global variable (g_DataStackType), that we can use if needed.

The Unload routine may try to remove the new object type like so:

void OnUnload(PDRIVER_OBJECT DriverObject) {
    UNREFERENCED_PARAMETER(DriverObject);
    ObDereferenceObject(g_DataStackType);
}

Let’s see the effect this could has when the driver is deployed and loaded. First, Here is Object Explorer on a Windows 11 VM where the driver is deployed:

Notice the new object type, with an index of 76 and the name “DataStack”. There are zero objects and zero handles for this kind of object right now (no big surprise there). Let’s see what the kernel debugger has to say:

lkd> !object \objecttypes\datastack
Object: ffff8385bd5ff570 Type: (ffff8385b26a8d00) Type
ObjectHeader: ffff8385bd5ff540 (new version)
HandleCount: 0 PointerCount: 2
Directory Object: ffffc9067828b730 Name: DataStack

Clearly there is such a object type, and it has 2 references, one of which we are holding in our kernel variable. We can examine the object in its more specific role as a object type:

lkd> dt nt!_OBJECT_TYPE ffff8385bd5ff570
   +0x000 TypeList         : _LIST_ENTRY [ 0xffff8385`bd5ff570 - 0xffff8385`bd5ff570 ]
   +0x010 Name             : _UNICODE_STRING "DataStack"
   +0x020 DefaultObject    : (null) 
   +0x028 Index            : 0x4c 'L'
   +0x02c TotalNumberOfObjects : 0
   +0x030 TotalNumberOfHandles : 0
   +0x034 HighWaterNumberOfObjects : 0
   +0x038 HighWaterNumberOfHandles : 0
   +0x040 TypeInfo         : _OBJECT_TYPE_INITIALIZER
   +0x0b8 TypeLock         : _EX_PUSH_LOCK
   +0x0c0 Key              : 0x61746144
   +0x0c8 CallbackList     : _LIST_ENTRY [ 0xffff8385`bd5ff638 - 0xffff8385`bd5ff638 ]
   +0x0d8 SeMandatoryLabelMask : 0
   +0x0dc SeTrustConstraintMask : 0

Note the Name and the fact that there are zero objects and handles.

Let’s see what happens when we unload the driver. Since we’re dereferencing our reference (g_DataStackType), the object type is still alive, as the kernel holds to another reference (this was generated in a different run of the system, so the addresses are not the same):

lkd> !object \objecttypes\datastack
Object: ffffc081d94fd330 Type: (ffffc081cd6af5e0) Type
ObjectHeader: ffffc081d94fd300 (new version)
HandleCount: 0 PointerCount: 1
Directory Object: ffff968b2c233a10 Name: DataStack

Why do we have another reference? The type object is permanent, as we can see if we examine its object header:

lkd> dt nt!_OBJECT_HEADER ffffc081d94fd300
+0x000 PointerCount : 0n1
+0x008 HandleCount : 0n0
+0x008 NextToFree : (null)
+0x010 Lock : _EX_PUSH_LOCK
+0x018 TypeIndex : 0xc5 ''
+0x019 TraceFlags : 0 ''
+0x019 DbgRefTrace : 0y0
+0x019 DbgTracePermanent : 0y0
+0x01a InfoMask : 0x3 ''
+0x01b Flags : 0x13 ''
+0x01b NewObject : 0y1
+0x01b KernelObject : 0y1
+0x01b KernelOnlyAccess : 0y0
+0x01b ExclusiveObject : 0y0
+0x01b PermanentObject : 0y1
…

We could remove the “permanent” flag from the type object by making it “temporary” (a.k.a. normal) in our Unload routine, like so:

HANDLE hType;
auto status = ObOpenObjectByPointer(g_DataStackType,
    OBJ_KERNEL_HANDLE, nullptr, 0, nullptr, KernelMode, &hType);
if (NT_SUCCESS(status)) {
    status = ZwMakeTemporaryObject(hType);
    ZwClose(hType);
}
ObDereferenceObject(g_DataStackType);

Calling ZwMakeTemporaryObject (a documented API) removes the permanent bit, so that ObDereferenceObject removes the last reference of the DataStack object type. Unfortunately, this works too well – it also causes the system to crash (BSOD), and that’s because the kernel does not expect type objects to be deleted. It makes sense, since objects of that type may still be alive. Even if the kernel could determine that no objects of that type are alive right now, and allow the deletion, what would that mean for future creations? Worse, it’s possible to create objects privately without a header (very common in the kernel), which means the kernel is unaware of these objects to begin with. The bottom line is, type objects cannot be destroyed safely. In our case, it means the driver should remain alive at all times, but regardless, it should not attempt to destroy the type object.

Object Type Customization

The code to create the DataStack object type did not do any customizations. Possible customizations are available via the OBJECT_TYPE_INITIALIZER structure:

typedef struct _OBJECT_TYPE_INITIALIZER {
	USHORT Length;
	union {
		USHORT Flags;
		struct {
			UCHAR CaseInsensitive : 1;
			UCHAR UnnamedObjectsOnly : 1;
			UCHAR UseDefaultObject : 1;
			UCHAR SecurityRequired : 1;
			UCHAR MaintainHandleCount : 1;
			UCHAR MaintainTypeList : 1;
			UCHAR SupportsObjectCallbacks : 1;
			UCHAR CacheAligned : 1;
			UCHAR UseExtendedParameters : 1;
			UCHAR _Reserved : 7;
		};
	};

	ULONG ObjectTypeCode;
	ULONG InvalidAttributes;
	GENERIC_MAPPING GenericMapping;
	ULONG ValidAccessMask;
	ULONG RetainAccess;
	POOL_TYPE PoolType;
	ULONG DefaultPagedPoolCharge;
	ULONG DefaultNonPagedPoolCharge;
	OB_DUMP_METHOD DumpProcedure;
	OB_OPEN_METHOD OpenProcedure;
	OB_CLOSE_METHOD CloseProcedure;
	OB_DELETE_METHOD DeleteProcedure;
	OB_PARSE_METHOD ParseProcedure;
	OB_SECURITY_METHOD SecurityProcedure;
	OB_QUERYNAME_METHOD QueryNameProcedure;
	OB_OKAYTOCLOSE_METHOD OkayToCloseProcedure;
	ULONG WaitObjectFlagMask;
	USHORT WaitObjectFlagOffset;
	USHORT WaitObjectPointerOffset;
} OBJECT_TYPE_INITIALIZER, * POBJECT_TYPE_INITIALIZER;

This is quite a structure. The various *Procedure members are callbacks. You can find their prototypes in the ReactOS source code, but for now you can just replace all of them with an opaque PVOID to make it easier to deal with the structure. At this point, we’ll customize our object type’s creation like so:

UNICODE_STRING typeName = RTL_CONSTANT_STRING(L"DataStack");
OBJECT_TYPE_INITIALIZER init{ sizeof(init) };
init.PoolType = NonPagedPoolNx;
init.DefaultNonPagedPoolCharge = sizeof(DataStack);
init.ValidAccessMask = DATA_STACK_ALL_ACCESS;
GENERIC_MAPPING mapping{
    STANDARD_RIGHTS_READ | DATA_STACK_QUERY,
    STANDARD_RIGHTS_WRITE | DATA_STACK_PUSH | DATA_STACK_POP | 
        DATA_STACK_CLEAR,
    STANDARD_RIGHTS_EXECUTE | SYNCHRONIZE, DATA_STACK_ALL_ACCESS
};
init.GenericMapping = mapping;

auto status = ObCreateObjectType(&typeName, &init, nullptr,
    &g_DataStackType);

The PoolType member indicates from which pool objects of this type should be allocated. I’ve selected the Non Paged pool with no execute allowed. DataStack is the structure we’ll use for the implementation of the type. We’ll see what that looks like in the next post. For now, we indicate to the kernel that the base memory consumption of objects of DataStack type is the size of that structure.

Next, we see some constants being used that I have defined in a file that is going to be shared between the driver and user mode clients that has some definitions, similar to other object kinds:

#define DATA_STACK_QUERY	0x1
#define DATA_STACK_PUSH		0x2
#define DATA_STACK_POP		0x4
#define DATA_STACK_CLEAR	0x8

#define DATA_STACK_ALL_ACCESS (STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | DATA_STACK_QUERY | DATA_STACK_PUSH | DATA_STACK_POP | DATA_STACK_CLEAR)

These #defines provide specific access mask bits for objects of the DataStack type. We’ll use these in the implementation so that only powerful-enough handles would allow the relevant access. In the object type creation we use these in the ValidAccessMask member to indicate what is valid to request by clients, and also to provide generic mapping. Generic mapping is a standard feature used by Windows to map generic rights (GENERIC_READ, GENERIC_WRITE, GENERIC_EXECUTE, and GENERIC_ALL) to specific rights appropriate for the object type. You can see these mappings in Object Explorer for all object types. For example, if a client asks for GENERIC_READ when opening a DataStack object, the access requested is going to be DATA_STACK_QUERY.

What’s Next?

We have an object type, that’s great! But we can’t create objects of this type, nor use it in any way. We’re missing the actual implementation. From a user-mode perspective, we’d like to expose an API, not much different in spirit than other object types:

NTSTATUS NTAPI NtCreateDataStack(
	_Out_ PHANDLE DataStackHandle, 
	_In_opt_ POBJECT_ATTRIBUTES DataStackAttributes, 
	_In_ ULONG MaxItemSize, 
	_In_ ULONG MaxItemCount, 
	ULONG_PTR MaxSize);
NTSTATUS NTAPI NtOpenDataStack(
	_Out_ PHANDLE DataStackHandle, 
	_In_ ACCESS_MASK DesiredAccess, 
	_In_opt_ POBJECT_ATTRIBUTES DataStackAttributes);
NTSTATUS NTAPI NtQueryDataStack(
	_In_ HANDLE DataStackHandle, 
	_In_ DataStackInformationClass InformationClass, 
	_Out_ PVOID Buffer, 
	_In_ ULONG BufferSize, 
	_Out_opt_ PULONG ReturnLength);
NTSTATUS NTAPI NtPushDataStack(
	_In_ HANDLE DataStackHandle, 
	_In_ PVOID Item, 
	_In_ ULONG ItemSize);
NTSTATUS NTAPI NtPopDataStack(
	_In_ HANDLE DataStackHandle, 
	_Out_ PVOID Buffer, 
	_Inout_ PULONG BufferSize);
NTSTATUS NTAPI NtClearDataStack(_In_ HANDLE DataStackHandle);

if you’re familiar with the Windows Native API, the “spirit” of these DataStack API is the same. The big questions are, how do we implement these APIs – in user mode and kernel mode? We’ll look into it in the next post.

I have not provided a prebuilt project for this part. Feel free to type things yourself, as there is not too much code at this point. In the next post, I’ll provide a Github repo that has all the code. See you then!

What Can You Do with APCs?

Asynchronous Procedure Calls (APCs) in Windows are objects that can be attached to threads. Every thread has its own APC queue, where an APC stores a function and arguments to call. The idea is that we’d like the a function to be executed by a specific thread, rather than some arbitrary thread. This is because the process this thread is part of is important for some reason, so the APC (when executed) has full access to that process resources.

Technically, there are user-mode, kernel-mode, and Special kernel-mode APCs, In this post I’ll discuss user mode APCs, those directly supported by the Windows API. (There is also Special user-mode APCs, but these are not generally usable). Here is a conceptual representation of a thread and its APC queues:

A Thread and its APC queues

When a user mode APC is queued to a thread (more on that later), the APC just sits there in the queue, doing nothing. To actually run the APCs currently attached to a thread, that thread must go into an alertable wait (also called alertable state). When in that state, any and all APCs in the thread’s queue execute in sequence. But how does a thread go into an alertable wait?

There are a few functions that can do that. The simplest is SleepEx, the extended Sleep function:

DWORD SleepEx(DWORD msec, BOOL alertable);

If alertable is FALSE, the function is identical to Sleep. Otherwise, the thread sleeps for the designated time (which can be zero), and if any APCs exits in its queue (or appear while it’s sleeping), will execute now, and the sleep is over, in which case the return value from SleepEx is WAIT_IO_COMPLETION rather than zero. A typical call might be SleepEx(0, TRUE) to force all queued APCs to run (if there are any). You can think of this call as a “garbage collection” of APCs. If a thread does not ever go into an alertable wait, any attached APCs will never execute.

Other ways of entering an alertable wait involve using the extended versions of the various wait functions, such as WaitForSingleObjectEx, WaitForMultipleObjectsEx, where an additional Boolean argument is accepted just like SleepEx. MsgWaitForMultipleObjectsEx can do that as well, although the alertable state is specified with a flag (MWMO_ALERTABLE) rather than a Boolean.

Now that know how user mode APCs work, we can try to put them to good use.

Asynchronous I/O Completion

The “classic” use of user mode APCs is to get notified of asynchronous I/O operations. Windows has several mechanisms for this purpose, one of which involves APCs. Specifically, the ReadFileEx and WriteFileEx APIs receive an extra parameter (compared to their non-Ex variants) that is a callback to be invoked when the asynchronous I/O operation completes. The catch is, that the callback is wrapped in an APC queued to the requesting thread, which means it can only execute if/when that thread enters an alertable wait. Here is some conceptual code:

HANDLE hFile = ::CreateFile(..., FILE_FLAG_OVERLAPPED, nullptr);
OVERLAPPED ov{};
ov.Offset = ...;
::ReadFileEx(hFile, buffer, size, &ov, OnIoCompleted);
// other work...
// from time to time, execute APCs:
::SleepEx(0, TRUE);

The Completion routine has the following prototype:

void OnIoCompletion(DWORD dwErrorCode,
    DWORD dwNumberOfBytesTransfered,
    LPOVERLAPPED lpOverlapped);

In practice, this mechanism of being notified of asynchronous /O completion is not very popular, because it’s usually inconvenient to use the same thread for completion. In fact, the thread might exit before the I/O completed. Still, it’s an option that utilizes APCs.

Injecting a DLL into a Process

It’s sometimes useful to “force” somehow another process to load a DLL you provide. The classic way of achieving that is by using the CreateRemoteThread API, where the “thread function” is set to the address of the LoadLibrary APS, because a thread’s function and LoadLibrary have the same prototype from a binary perspective – both accept a pointer. LoadLibrary is passed the path of the DLL to load. You can find a video I made to show this classic technique here: https://youtu.be/0jX9UoXYLa4. A full source code example is here: https://github.com/zodiacon/youtubecode/tree/main/Injection.

The problem with this approach is that it’s pretty visible – anti-malware kernel drivers get notified when a thread is created, and if created by a thread in a different process, that may be suspicious from the driver’s perspective. By the way, the “legitimate” usage of CreateRemoteThread is for a debugger to break in forcefully to a target process in an initial attach, by forcing a new thread in the process to call DbgBreakPoint.

Using an APC, we may be able to “persuade” an existing thread to load our DLL. This is much stealthier, since it’s an existing thread loading a DLL – a very common occurrence. To achieve that, we can use the generic QueueUserAPC API:

DWORD QueueUserAPC(
  PAPCFUNC  pfnAPC,
  HANDLE    hThread,
  ULONG_PTR dwData
);

Fortunately, an APC function has the same binary layout as a thread function – again receiving some kind of pointer. The main issue with this technique is that the target thread may not get into an alertable wait ever. To increase the probability of success, we can queue the APC to all threads in the target process – we just need one to enter an alertable wait. This works well for processes like Explorer, which have so many threads it practically always works. Here is a link to a video I made to show this technique: https://youtu.be/RBCR9Gvp5BM

A Natural Queue

Lastly, since APCs are stored in a queue, we can create a “work queue” very naturally just by utilizing APCs. If you need a queue of functions to be invoked sequentially, you could manage them yourself with the help of (say) std::queue<> in C++. But that queue is not thread-safe, so you would have to properly protect it. If you’re using .NET, you may use ConcurrentQueue<> to help with synchronization, but you still would need to build some kind of loop to pop items, invoke them, etc. With APCs, this all becomes natural and pretty easy:

void WorkQueue(HANDLE hQuitEvent) {
    while(::WaitForSingleObjectEx(hQuitEvent, INFINITE, TRUE) != WAIT_OBJECT_0)
        ;
}

Simplicity itself. An event object can be used to quit this infinite loop (SetEvent called from somewhere). The thread waits for APCs to appear in its queue, and runs them when they do, returning to waiting. Clients of this queue call QueueUserAPC to enqueue work items (callbacks) to that thread. That’s it – simple and elegant.

Summary

APCs provide a way to allow callbacks to be invoked sequentially by a target thread. Maybe you can find other creative use of APCs.

Building a Verifier DLL

The Application Verifier tool that is part of the Windows SDK provide a way to analyze processes for various types of misbehavior. The GUI provided looks like the following:

Application Verifier application window

To add an application, you can browse your file system and select an executable. The Application Verifier settings are based around the executable name only – not a full path. This is because verifier settings are stored in a subkey under Image File Execution Options with the name of the executable. For the notepad example above, you’ll find the following in the Registry:

Key for notepad.exe under the IFEO subkey

This IFEO subkey is used for NT Global Flags settings, one of which is using the Application Verifier. The GlobalFlag value is shown to be 0x100, which is the bit used for the verifier. Another way to set it without any extra information is using the GFlags tool, part of the Debugging Tools for Windows package:

GFlags tool

The Application Verifier lists a bunch of DLLs under the VerifierDLLs value. Each one must be located in the system directory (e.g., c:\Windows\System32). Full paths are not supported; this is intentional, because the list of DLLs are going to be loaded to any process running the specified executable, and it would be risky to load DLLs from arbitrary locations in the file system. The system directory, as well as the IFEO key are normally write-accessible by administrators only.

The list of verifier DLLs is selected based on the set of tests selected by the user on the right hand side of the GUI. You’ll find subkeys that are used by the system-provided verifier DLLs with more settings related to the tests selected.

The nice thing about any verifier DLL specified, is that these DLLs are loaded early in the process lifetime, by verifier.dll (in itself loaded by NTDLL.dll), before any other DLLs are loaded into the process. Even attaching a debugger to the process while launching it would “miss” the loading of these DLLs.

This behavior makes this technique attractive for injecting a DLL into arbitrary processes. It’s even possible to enable Application Verifier globally and even dynamically (without the need to restart the system), so that these DLLs are injected into all processes (except protected processes).

Writing a Verifier DLL

Application Verifier tests descriptions is not the focus of this post. Rather, we’ll look into what it takes to create such a DLL that can be injected early and automatically into processes of our choice. As we’ll see, it’s not just about mere injection. The verifier infrastructure (part of verifier.dll) provides convenient facilities to hook functions.

If we create a standard DLL, set up the verifier entries while adding our DLL to the list of verifier DLLs (possibly removing the “standard” ones), and try to run our target executable (say, notepad), we get the following nasty message box:

The process shuts down, which means that if a verifier DLL fails to be properly processed, the process terminates rather than “skipping” the DLL.

Launching notepad with WinDbg spits the following output:

ModLoad: 00007ff7`6dfa0000 00007ff7`6dfd8000   notepad.exe
ModLoad: 00007ffd`978f0000 00007ffd`97ae8000   ntdll.dll
ModLoad: 00007ffd`1f650000 00007ffd`1f6c4000   C:\Windows\System32\verifier.dll
Page heap: pid 0x10CEC: page heap enabled with flags 0x3.
AVRF: notepad.exe: pid 0x10CEC: flags 0x81643027: application verifier enabled
ModLoad: 00007ffc`cabd0000 00007ffc`cad6f000   C:\Windows\SYSTEM32\MyVerify.dll
ModLoad: 00007ffd`97650000 00007ffd`9770d000   C:\Windows\System32\KERNEL32.dll
ModLoad: 00007ffd`951b0000 00007ffd`954a6000   C:\Windows\System32\KERNELBASE.dll
AVRF: provider MyVerify.dll did not initialize correctly

Clearly the DLL did not initialize correctly, which is what the NTSTATUS 0xc0000142 was trying to tell us in the message box.

DLLs are initialized with the DllMain function that typically looks like this:

BOOL WINAPI DllMain(HMODULE hModule, DWORD reason, PVOID lpReserved) {
	switch (reason) {
		case DLL_PROCESS_ATTACH:
		case DLL_THREAD_ATTACH:
		case DLL_THREAD_DETACH:
		case DLL_PROCESS_DETACH:
			break;
	}
	return TRUE;
}

The classic four values shown are used by the DLL to run code when it’s loaded into a process (DLL_PROCESS_ATTACH), unloaded from a process (DLL_PROCESS_DETACH), a thread is created in the process (DLL_THREAD_ATTACH), and thread is exiting in the process (DLL_THREAD_DETACH). It turns out that there is a fifth value, which must be used with verifiier DLLs:

#define DLL_PROCESS_VERIFIER 4

Returning TRUE from such a case is not nearly enough. Instead, a structure expected by the caller of DllMain must be initialized and its address provided in lpReserved. The following structures and callback type definitions are needed:

typedef struct _RTL_VERIFIER_THUNK_DESCRIPTOR {
	PCHAR ThunkName;
	PVOID ThunkOldAddress;
	PVOID ThunkNewAddress;
} RTL_VERIFIER_THUNK_DESCRIPTOR, *PRTL_VERIFIER_THUNK_DESCRIPTOR;

typedef struct _RTL_VERIFIER_DLL_DESCRIPTOR {
	PWCHAR DllName;
	ULONG DllFlags;
	PVOID DllAddress;
	PRTL_VERIFIER_THUNK_DESCRIPTOR DllThunks;
} RTL_VERIFIER_DLL_DESCRIPTOR, *PRTL_VERIFIER_DLL_DESCRIPTOR;

typedef void (NTAPI* RTL_VERIFIER_DLL_LOAD_CALLBACK) (
	PWSTR DllName,
	PVOID DllBase,
	SIZE_T DllSize,
	PVOID Reserved);
typedef void (NTAPI* RTL_VERIFIER_DLL_UNLOAD_CALLBACK) (
	PWSTR DllName,
	PVOID DllBase,
	SIZE_T DllSize,
	PVOID Reserved);
typedef void (NTAPI* RTL_VERIFIER_NTDLLHEAPFREE_CALLBACK) (
	PVOID AllocationBase,
	SIZE_T AllocationSize);

typedef struct _RTL_VERIFIER_PROVIDER_DESCRIPTOR {
	ULONG Length;
	PRTL_VERIFIER_DLL_DESCRIPTOR ProviderDlls;
	RTL_VERIFIER_DLL_LOAD_CALLBACK ProviderDllLoadCallback;
	RTL_VERIFIER_DLL_UNLOAD_CALLBACK ProviderDllUnloadCallback;

	PWSTR VerifierImage;
	ULONG VerifierFlags;
	ULONG VerifierDebug;

	PVOID RtlpGetStackTraceAddress;
	PVOID RtlpDebugPageHeapCreate;
	PVOID RtlpDebugPageHeapDestroy;

	RTL_VERIFIER_NTDLLHEAPFREE_CALLBACK ProviderNtdllHeapFreeCallback;
} RTL_VERIFIER_PROVIDER_DESCRIPTOR;

That’s quite a list. The main structure is RTL_VERIFIER_PROVIDER_DESCRIPTOR
that has a pointer to an array of RTL_VERIFIER_DLL_DESCRIPTOR
(the last element in the array must end with all zeros), which in itself points to an array of RTL_VERIFIER_THUNK_DESCRIPTOR
, used for specifying functions to hook. There are a few callbacks as well. At a minimum, we can define this descriptor like so (no hooking, no special code in callbacks):

RTL_VERIFIER_DLL_DESCRIPTOR noHooks{};

RTL_VERIFIER_PROVIDER_DESCRIPTOR desc = {
	sizeof(desc),
	&noHooks,
	[](auto, auto, auto, auto) {},
	[](auto, auto, auto, auto) {},
	nullptr, 0, 0,
	nullptr, nullptr, nullptr,
	[](auto, auto) {},
};

We can define these simply as global variables and return the address of desc in the handling of DLL_PROCESS_VERIFIER:

case DLL_PROCESS_VERIFIER:
	*(PVOID*)lpReserved = &desc;
	break;

With this code in place, we can try launching notepad again (after copying MyVerify.Dll to the System32 directory). Here is the output from WinDbg:

ModLoad: 00007ff7`6dfa0000 00007ff7`6dfd8000   notepad.exe
ModLoad: 00007ffd`978f0000 00007ffd`97ae8000   ntdll.dll
ModLoad: 00007ffd`1f650000 00007ffd`1f6c4000   C:\Windows\System32\verifier.dll
Page heap: pid 0xB30C: page heap enabled with flags 0x3.
AVRF: notepad.exe: pid 0xB30C: flags 0x81643027: application verifier enabled
ModLoad: 00007ffd`25b50000 00007ffd`25cf1000   C:\Windows\SYSTEM32\MyVerify.dll
ModLoad: 00007ffd`97650000 00007ffd`9770d000   C:\Windows\System32\KERNEL32.dll
ModLoad: 00007ffd`951b0000 00007ffd`954a6000   C:\Windows\System32\KERNELBASE.dll
ModLoad: 00007ffd`963e0000 00007ffd`9640b000   C:\Windows\System32\GDI32.dll
ModLoad: 00007ffd`95790000 00007ffd`957b2000   C:\Windows\System32\win32u.dll
ModLoad: 00007ffd`95090000 00007ffd`951a7000   C:\Windows\System32\gdi32full.dll
...

This time it works. MyVerify.dll loads right after verifier.dll (which is the one managing verify DLLs).

Hooking Functions

As mentioned before, we can use the verifier engine’s support for hooking functions in arbitrary DLLs. Let’s give this a try by hooking into a couple of functions, GetMessage and CreateFile. First, we need to set up the structures for the hooks on a per-DLL basis:

RTL_VERIFIER_THUNK_DESCRIPTOR user32Hooks[] = {
	{ (PCHAR)"GetMessageW", nullptr, HookGetMessage },
	{ nullptr, nullptr, nullptr },
};

RTL_VERIFIER_THUNK_DESCRIPTOR kernelbaseHooks[] = {
	{ (PCHAR)"CreateFileW", nullptr, HookCreateFile },
	{ nullptr, nullptr, nullptr },
};

The second NULL in each triplet is where the original address of the hooked function is stored by the verifier engine. Now we fill the structure with the list of DLLs, pointing to the hook arrays:

RTL_VERIFIER_DLL_DESCRIPTOR dlls[] = {
	{ (PWCHAR)L"user32.dll", 0, nullptr, user32Hooks },
	{ (PWCHAR)L"kernelbase.dll", 0, nullptr, kernelbaseHooks },
	{ nullptr, 0, nullptr, nullptr },
};

Finally, we update the main structure with the dlls array:

RTL_VERIFIER_PROVIDER_DESCRIPTOR desc = {
	sizeof(desc),
	dlls,
	[](auto, auto, auto, auto) {},
	[](auto, auto, auto, auto) {},
	nullptr, 0, 0,
	nullptr, nullptr, nullptr,
	[](auto, auto) {},
};

The last thing is to actually implement the hooks:

BOOL WINAPI HookGetMessage(PMSG msg, HWND hWnd, UINT filterMin, UINT filterMax) {
	// get original function
	static const auto orgGetMessage = (decltype(::GetMessageW)*)user32Hooks[0].ThunkOldAddress;
	auto result = orgGetMessage(msg, hWnd, filterMin, filterMax);
	char text[128];
	sprintf_s(text, "Received message 0x%X for hWnd 0x%p\n", msg->message, msg->hwnd);
	OutputDebugStringA(text);
	return result;
}

HANDLE WINAPI HookCreateFile(PCWSTR path, DWORD access, DWORD share, LPSECURITY_ATTRIBUTES sa, DWORD cd, DWORD flags, HANDLE hTemplate) {
	// get original function
	static const auto orgCreateFile = (decltype(::CreateFileW)*)kernelbaseHooks[0].ThunkOldAddress;
	auto hFile = orgCreateFile(path, access, share, sa, cd, flags, hTemplate);
	char text[512];
	if (hFile == INVALID_HANDLE_VALUE)
		sprintf_s(text, "Failed to open file %ws (%u)\n", path, ::GetLastError());
	else
		sprintf_s(text, "Opened file %ws successfuly (0x%p)\n", path, hFile);

	OutputDebugStringA(text);
	return hFile;
}

The hooks just send some output with OutputDebugString. Here is an excerpt output when running notepad under a debugger:

ModLoad: 00007ff7`6dfa0000 00007ff7`6dfd8000   notepad.exe
ModLoad: 00007ffd`978f0000 00007ffd`97ae8000   ntdll.dll
ModLoad: 00007ffd`1f650000 00007ffd`1f6c4000   C:\Windows\System32\verifier.dll
Page heap: pid 0xEF18: page heap enabled with flags 0x3.
AVRF: notepad.exe: pid 0xEF18: flags 0x81643027: application verifier enabled
ModLoad: 00007ffd`25b80000 00007ffd`25d24000   C:\Windows\SYSTEM32\MyVerify.dll
ModLoad: 00007ffd`97650000 00007ffd`9770d000   C:\Windows\System32\KERNEL32.dll
ModLoad: 00007ffd`951b0000 00007ffd`954a6000   C:\Windows\System32\KERNELBASE.dll
ModLoad: 00007ffd`963e0000 00007ffd`9640b000   C:\Windows\System32\GDI32.dll
ModLoad: 00007ffd`95790000 00007ffd`957b2000   C:\Windows\System32\win32u.dll
ModLoad: 00007ffd`95090000 00007ffd`951a7000   C:\Windows\System32\gdi32full.dll
...
ModLoad: 00007ffd`964f0000 00007ffd`965bd000   C:\Windows\System32\OLEAUT32.dll
ModLoad: 00007ffd`96d10000 00007ffd`96d65000   C:\Windows\System32\shlwapi.dll
ModLoad: 00007ffd`965d0000 00007ffd`966e4000   C:\Windows\System32\MSCTF.dll
Opened file C:\Windows\Fonts\staticcache.dat successfuly (0x0000000000000164)
ModLoad: 00007ffd`7eac0000 00007ffd`7eb6c000   C:\Windows\System32\TextShaping.dll
ModLoad: 00007ffc`ed750000 00007ffc`ed82e000   C:\Windows\System32\efswrt.dll
ModLoad: 00007ffd`90880000 00007ffd`909d7000   C:\Windows\SYSTEM32\wintypes.dll
ModLoad: 00007ffd`8bf90000 00007ffd`8bfad000   C:\Windows\System32\MPR.dll
ModLoad: 00007ffd`8cae0000 00007ffd`8cce3000   C:\Windows\System32\twinapi.appcore.dll
Opened file C:\Windows\Registration\R000000000025.clb successfuly (0x00000000000001C4)
ModLoad: 00007ffd`823b0000 00007ffd`82416000   C:\Windows\System32\oleacc.dll
...
Received message 0x31F for hWnd 0x00000000001F1776
Received message 0xC17C for hWnd 0x00000000001F1776
Received message 0xF for hWnd 0x00000000001F1776
Received message 0xF for hWnd 0x00000000003010C0
Received message 0xF for hWnd 0x0000000000182E7A
Received message 0x113 for hWnd 0x00000000003319A8
...
ModLoad: 00007ffd`80e20000 00007ffd`80fd4000   C:\Windows\System32\WindowsCodecs.dll
ModLoad: 00007ffd`94ee0000 00007ffd`94f04000   C:\Windows\System32\profapi.dll
Opened file C:\Users\Pavel\AppData\Local\IconCache.db successfuly (0x0000000000000724)
ModLoad: 00007ffd`3e190000 00007ffd`3e1f6000   C:\Windows\System32\thumbcache.dll
Opened file C:\Users\Pavel\AppData\Local\Microsoft\Windows\Explorer\iconcache_idx.db successfuly (0x0000000000000450)
Opened file C:\Users\Pavel\AppData\Local\Microsoft\Windows\Explorer\iconcache_16.db successfuly (0x000000000000065C)
ModLoad: 00007ffd`90280000 00007ffd`90321000   C:\Windows\SYSTEM32\policymanager.dll

This application verifier technique is an interesting one, and fairly easy to use. The full example can be found at https://github.com/zodiacon/VerifierDLL.

Happy verifying!

Projected File System

A little-known feature in modern Windows is the ability to expose hierarchical data using the file system. This is called Windows Projected File System (ProjFS), available since Windows 10 version 1809. There is even a sample that exposes the Registry hierarchy using this technology. Using the file system as a “projection” mechanism provides a couple of advantages over a custom mechanism:

  • Any file viewing tool can present the information such as Explorer, or commands in a terminal.
  • “Standard” file APIs are used, which are well-known, and available in any programming language or library.

Let’s see how to build a Projected File System provider from scratch. We’ll expose object manager directories as file system directories, and other types of objects as “files”. Normally, we can see the object manager’s namespace with dedicated tools, such as WinObj from Sysinternals, or my own Object Explorer:

WinObj showing parts of the object manager namespace

Here is an example of what we are aiming for (viewed with Explorer):

Explorer showing the root of the object manager namespace

First, support for ProjFS must be enabled to be usable. You can enable it with the Windows Features dialog or PowerShell:

Enable-WindowsOptionalFeature -Online -FeatureName Client-ProjFS -NoRestart

We’ll start by creating a C++ console application named ObjMgrProjFS; I’ve used the Windows Desktop Wizard project with a precompiled header (pch.h):

#pragma once

#include <Windows.h>
#include <projectedfslib.h>

#include <string>
#include <vector>
#include <memory>
#include <map>
#include <ranges>
#include <algorithm>
#include <format>
#include <optional>
#include <functional>

projectedfslib.h is where the ProjFS declarations reside. projectedfslib.lib is the import library to link against. In this post, I’ll focus on the main coding aspects, rather than going through every little piece of code. The full code can be found at https://github.com/zodiacon/objmgrprojfs. It’s of course possible to use other languages to implement a ProjFS provider. I’m going to attempt one in Rust in a future post 🙂

The projected file system must be rooted in a folder in the file system. It doesn’t have to be empty, but it makes sense to use such a directory for this purpose only. The main function will take the requested root folder as input and pass it to the ObjectManagerProjection class that is used to manage everything:

int wmain(int argc, const wchar_t* argv[]) {
	if (argc < 2) {
		printf("Usage: ObjMgrProjFS <root_dir>\n");
		return 0;
	}

	ObjectManagerProjection omp;
	if (auto hr = omp.Init(argv[1]); hr != S_OK)
		return Error(hr);

	if (auto hr = omp.Start(); hr != S_OK)
		return Error(hr);

	printf("Virtualizing at %ws. Press ENTER to stop virtualizing...\n", argv[1]);
	char buffer[3];
	gets_s(buffer);

	omp.Term();

	return 0;
}

Let start with the initialization. We want to create the requested directory (if it doesn’t already exist). If it does exist, we’ll use it. In fact, it could exist because of a previous run of the provider, so we can keep track of the instance ID (a GUID) so that the file system itself can use its caching capabilities. We’ll “hide” the GUID in a hidden file within the directory. First, create the directory:

HRESULT ObjectManagerProjection::Init(PCWSTR root) {
	GUID instanceId = GUID_NULL;
	std::wstring instanceFile(root);
	instanceFile += L"\\_obgmgrproj.guid";

	if (!::CreateDirectory(root, nullptr)) {
		//
		// failed, does it exist?
		//
		if (::GetLastError() != ERROR_ALREADY_EXISTS)
			return HRESULT_FROM_WIN32(::GetLastError());

If creation fails not because it exists, bail out with an error. Otherwise, get the instance ID that may be there and use that GUID if present:

	auto hFile = ::CreateFile(instanceFile.c_str(), GENERIC_READ, 
		FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr);
	if (hFile != INVALID_HANDLE_VALUE && ::GetFileSize(hFile, nullptr) == sizeof(GUID)) {
		DWORD ret;
		::ReadFile(hFile, &instanceId, sizeof(instanceId), &ret, nullptr);
		::CloseHandle(hFile);
	}
}

If we need to generate a new GUID, we’ll do that with CoCreateGuid and write it to the hidden file:

if (instanceId == GUID_NULL) {
	::CoCreateGuid(&instanceId);
	//
	// write instance ID
	//
	auto hFile = ::CreateFile(instanceFile.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_HIDDEN, nullptr);
	if (hFile != INVALID_HANDLE_VALUE) {
		DWORD ret;
		::WriteFile(hFile, &instanceId, sizeof(instanceId), &ret, nullptr);
		::CloseHandle(hFile);
	}
}

Finally, we must register the root with ProjFS:

auto hr = ::PrjMarkDirectoryAsPlaceholder(root, nullptr, nullptr, &instanceId);
if (FAILED(hr))
	return hr;

m_RootDir = root;
return hr;

Once Init succeeds, we need to start the actual virtualization. To that end, a structure of callbacks must be filled so that ProjFS knows what functions to call to get the information requested by the file system. This is the job of the Start method:

HRESULT ObjectManagerProjection::Start() {
	PRJ_CALLBACKS cb{};
	cb.StartDirectoryEnumerationCallback = StartDirectoryEnumerationCallback;
	cb.EndDirectoryEnumerationCallback = EndDirectoryEnumerationCallback;
	cb.GetDirectoryEnumerationCallback = GetDirectoryEnumerationCallback;
	cb.GetPlaceholderInfoCallback = GetPlaceholderInformationCallback;
	cb.GetFileDataCallback = GetFileDataCallback;

	auto hr = ::PrjStartVirtualizing(m_RootDir.c_str(), &cb, this, nullptr, &m_VirtContext);
	return hr;
}

The callbacks specified above are the absolute minimum required for a valid provider. PrjStartVirtualizing returns a virtualization context that identifies our provider, which we need to use (at least) when stopping virtualization. It’s a blocking call, which is convenient in a console app, but for other cases, it’s best put in a separate thread. The this value passed in is a user-defined context. We’ll use that to delegate these static callback functions to member functions. Here is the code for StartDirectoryEnumerationCallback:

HRESULT ObjectManagerProjection::StartDirectoryEnumerationCallback(const PRJ_CALLBACK_DATA* callbackData, const GUID* enumerationId) {
	return ((ObjectManagerProjection*)callbackData->InstanceContext)->DoStartDirectoryEnumerationCallback(callbackData, enumerationId);
}

The same trick is used for the other callbacks, so that we can implement the functionality within our class. The class ObjectManagerProjection itself holds on to the following data members of interest:

struct GUIDComparer {
	bool operator()(const GUID& lhs, const GUID& rhs) const {
		return memcmp(&lhs, &rhs, sizeof(rhs)) < 0;
	}
};

struct EnumInfo {
	std::vector<ObjectNameAndType> Objects;
	int Index{ -1 };
};
std::wstring m_RootDir;
PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT m_VirtContext;
std::map<GUID, EnumInfo, GUIDComparer> m_Enumerations;

EnumInfo is a structure used to keep an object directory’s contents and the current index requested by the file system. A map is used to keep track of all current enumerations. Remember, it’s the file system – multiple directory listings may be happening at the same time. As it happens, each one is identified by a GUID, which is why it’s used as a key to the map. m_VirtContext is the returned value from PrjStartVirtualizing.

ObjectNameAndType is a little structure that stores the details of an object: its name and type:

struct ObjectNameAndType {
	std::wstring Name;
	std::wstring TypeName;
};

The Callbacks

Obviously, the bulk work for the provider is centered in the callbacks. Let’s start with StartDirectoryEnumerationCallback. Its purpose is to let the provider know that a new directory enumeration of some sort is beginning. The provider can make any necessary preparations. In our case, it’s about adding a new enumeration structure to manage based on the provided enumeration GUID:

HRESULT ObjectManagerProjection::DoStartDirectoryEnumerationCallback(const PRJ_CALLBACK_DATA* callbackData, const GUID* enumerationId) {
	EnumInfo info;
	m_Enumerations.insert({ *enumerationId, std::move(info) });
	return S_OK;
}

We just add a new entry to our map, since we must be able to distinguish between multiple enumerations that may be happening concurrently. The complementary callback ends an enumeration which is where we delete the item from the map:

HRESULT ObjectManagerProjection::DoEndDirectoryEnumerationCallback(const PRJ_CALLBACK_DATA* callbackData, const GUID* enumerationId) {
	m_Enumerations.erase(*enumerationId);
	return S_OK;
}

So far, so good. The real work is centered around the GetDirectoryEnumerationCallback callback where actual enumeration must take place. The callback receives the enumeration ID and a search expression – the client may try to search using functions such as FindFirstFile / FindNextFile or similar APIs. The provided PRJ_CALLBACK_DATA contains the basic details of the request such as the relative directory itself (which could be a subdirectory). First, we reject any unknown enumeration IDs:

HRESULT ObjectManagerProjection::DoGetDirectoryEnumerationCallback(
	const PRJ_CALLBACK_DATA* callbackData, const GUID* enumerationId, 
	PCWSTR searchExpression, PRJ_DIR_ENTRY_BUFFER_HANDLE dirEntryBufferHandle) {

	auto it = m_Enumerations.find(*enumerationId); 
	if(it == m_Enumerations.end())
		return E_INVALIDARG;
    auto& info = it->second;

Next, we need to enumerate the objects in the provided directory, taking into consideration the search expression (that may require returning a subset of the items):

	if (info.Index < 0 || (callbackData->Flags & PRJ_CB_DATA_FLAG_ENUM_RESTART_SCAN)) {
		auto compare = [&](auto name) {
			return ::PrjFileNameMatch(name, searchExpression);
			};
		info.Objects = ObjectManager::EnumDirectoryObjects(callbackData->FilePathName, nullptr, compare);
		std::ranges::sort(info.Objects, [](auto const& item1, auto const& item2) { 
			return ::PrjFileNameCompare(item1.Name.c_str(), item2.Name.c_str()) < 0; 
			});
		info.Index = 0;
	}

There are quite a few things happening here. ObjectManager::EnumDirectoryObjects is a helper function that does the actual enumeration of objects in the object manager’s namespace given the root directory (callbackData->FilePathName), which is always relative to the virtualization root, which is convenient – we don’t need to care where the actual root is. The compare lambda is passed to EnumDirectoryObjects to provide a filter based on the search expression. ProjFS provides the PrjFileNameMatch function we can use to test if a specific name should be returned or not. It has the logic that caters for wildcards like * and ?.

Once the results return in a vector (info.Objects), we must sort it. The file system expects returned files/directories to be sorted in a case insensitive way, but we don’t actually need to know that. PrjFileNameCompare is provided as a function to use for sorting purposes. We call sort on the returned vector passing this function PrjFileNameCompare as the compare function.

The enumeration must happen if the PRJ_CB_DATA_FLAG_ENUM_RESTART_SCAN is specified. I also enumerate if it’s the first call for this enumeration ID.

Now that we have results (or an empty vector), we can proceed by telling ProjFS about the results. If we have no results, just return success (an empty directory):

if (info.Objects.empty())
	return S_OK;

Otherwise, we must call PrjFillDirEntryBuffer for each entry in the results. However, ProjFS provides a limited buffer to accept data, which means we need to keep track of where we left off because we may be called again (without the PRJ_CB_DATA_FLAG_ENUM_RESTART_SCAN flag) to continue filling in data. This is why we keep track of the index we need to use.

The first step in the loop is to fill in details of the item: is it a subdirectory or a “file”? We can also specify the size of its data and common times like creation time, modify time, etc.:

while (info.Index < info.Objects.size()) {
	PRJ_FILE_BASIC_INFO itemInfo{};
	auto& item = info.Objects[info.Index];
	itemInfo.IsDirectory = item.TypeName == L"Directory";
	itemInfo.FileSize = itemInfo.IsDirectory ? 0 : 
		GetObjectSize((callbackData->FilePathName + std::wstring(L"\\") + item.Name).c_str(), item);

We fill in two details: a directory or not, based on the kernel object type being “Directory”, and a file size (in case of another type object). What is the meaning of a “file size”? It can mean whatever we want it to mean, including just specifying a size of zero. However, I decided that the “data” being held in an object would be text that provides the object’s name, type, and target (if it’s a symbolic link). Here are a few example when running the provider and using a command window:

C:\objectmanager>dir p*
Volume in drive C is OS
Volume Serial Number is 18CF-552E

Directory of C:\objectmanager

02/20/2024 11:09 AM 60 PdcPort.ALPC Port
02/20/2024 11:09 AM 76 PendingRenameMutex.Mutant
02/20/2024 11:09 AM 78 PowerMonitorPort.ALPC Port
02/20/2024 11:09 AM 64 PowerPort.ALPC Port
02/20/2024 11:09 AM 88 PrjFltPort.FilterConnectionPort
5 File(s) 366 bytes
0 Dir(s) 518,890,110,976 bytes free

C:\objectmanager>type PendingRenameMutex.Mutant
Name: PendingRenameMutex
Type: Mutant

C:\objectmanager>type powerport
Name: PowerPort
Type: ALPC Port

Here is PRJ_FILE_BASIC_INFO:

typedef struct PRJ_FILE_BASIC_INFO {
    BOOLEAN IsDirectory;
    INT64 FileSize;
    LARGE_INTEGER CreationTime;
    LARGE_INTEGER LastAccessTime;
    LARGE_INTEGER LastWriteTime;
    LARGE_INTEGER ChangeTime;
    UINT32 FileAttributes;
} PRJ_FILE_BASIC_INFO;

What is the meaning of the various times and file attributes? It can mean whatever you want – it might make sense for some types of data. If left at zero, the current time is used.

GetObjectSize is a helper function that calculates the number of bytes needed to keep the object’s text, which is what is reported to the file system.

Now we can pass the information for the item to ProjFS by calling PrjFillDirEntryBuffer:

	if (FAILED(::PrjFillDirEntryBuffer(
		(itemInfo.IsDirectory ? item.Name : (item.Name + L"." + item.TypeName)).c_str(), 
		&itemInfo, dirEntryBufferHandle)))
		break;
	info.Index++;
}

The “name” of the item is comprised of the kernel object’s name, and the “file extension” is the object’s type name. This is just a matter of choice – I could have passed the object’s name only so that it would appear as a file with no extension. If the call to PrjFillDirEntryBuffer fails, it means the buffer is full, so we break out, but the index is not incremented, so we can provide the next object in the next callback that does not requires a rescan.

We have two callbacks remaining. One is GetPlaceholderInformationCallback, whose purpose is to provide “placeholder” information about an item, without providing its data. This is used by the file system for caching purposes. The implementation is like so:

HRESULT ObjectManagerProjection::DoGetPlaceholderInformationCallback(const PRJ_CALLBACK_DATA* callbackData) {
	auto path = callbackData->FilePathName;
	auto dir = ObjectManager::DirectoryExists(path);
	std::optional<ObjectNameAndType> object;
	if (!dir)
		object = ObjectManager::ObjectExists(path);
	if(!dir && !object)
		return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);

	PRJ_PLACEHOLDER_INFO info{};
	info.FileBasicInfo.IsDirectory = dir;
	info.FileBasicInfo.FileSize = dir ? 0 : GetObjectSize(path, object.value());
	return PrjWritePlaceholderInfo(m_VirtContext, callbackData->FilePathName, &info, sizeof(info));
}

The item could be a file or a directory. We use the file path name provided to figure out if it’s a directory kernel object or something else by utilizing some helpers in the ObjectManager class (we’ll examine those later). Then the structure PRJ_PLACEHOLDER_INFO is filled with the details and provided to PrjWritePlaceholderInfo.

The final required callback is the one that provides the data for files – objects in our case:

HRESULT ObjectManagerProjection::DoGetFileDataCallback(const PRJ_CALLBACK_DATA* callbackData, UINT64 byteOffset, UINT32 length) {
	auto object = ObjectManager::ObjectExists(callbackData->FilePathName);
	if (!object)
		return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);

	auto buffer = ::PrjAllocateAlignedBuffer(m_VirtContext, length);
	if (!buffer)
		return E_OUTOFMEMORY;

	auto data = GetObjectData(callbackData->FilePathName, object.value());
	memcpy(buffer, (PBYTE)data.c_str() + byteOffset, length);
	auto hr = ::PrjWriteFileData(m_VirtContext, &callbackData->DataStreamId, buffer, byteOffset, length);
	::PrjFreeAlignedBuffer(buffer);

	return hr;
}

First we check if the object’s path is valid. Next, we need to allocate buffer for the data. There are some ProjFS alignment requirements, so we call PrjAllocateAlignedBuffer to allocate a properly-aligned buffer. Then we get the object data (a string, by calling our helper GetObjectData), and copy it into the allocated buffer. Finally, we pass the buffer to PrjWriteFileData and free the buffer. The byte offset provided is usually zero, but could theoretically be larger if the client reads from a non-zero position, so we must be prepared for it. In our case, the data is small, but in general it could be arbitrarily large.

GetObjectData itself looks like this:

std::wstring ObjectManagerProjection::GetObjectData(PCWSTR fullname, ObjectNameAndType const& info) {
	std::wstring target;
	if (info.TypeName == L"SymbolicLink") {
		target = ObjectManager::GetSymbolicLinkTarget(fullname);
	}
	auto result = std::format(L"Name: {}\nType: {}\n", info.Name, info.TypeName);
	if (!target.empty())
		result = std::format(L"{}Target: {}\n", result, target);
	return result;
}

It calls a helper function, ObjectManager::GetSymbolicLinkTarget in case of a symbolic link, and builds the final string by using format (C++ 20) before returning it to the caller.

That’s all for the provider, except when terminating:

void ObjectManagerProjection::Term() {
	::PrjStopVirtualizing(m_VirtContext);
}

The Object Manager

Looking into the ObjectManager helper class is somewhat out of the focus of this post, since it has nothing to do with ProjFS. It uses native APIs to enumerate objects in the object manager’s namespace and get details of a symbolic link’s target. For more information about the native APIs, check out my book “Windows Native API Programming” or search online. First, it includes <Winternl.h> to get some basic native functions like RtlInitUnicodeString, and also adds the APIs for directory objects:

typedef struct _OBJECT_DIRECTORY_INFORMATION {
	UNICODE_STRING Name;
	UNICODE_STRING TypeName;
} OBJECT_DIRECTORY_INFORMATION, * POBJECT_DIRECTORY_INFORMATION;

#define DIRECTORY_QUERY  0x0001

extern "C" {
	NTSTATUS NTAPI NtOpenDirectoryObject(
		_Out_ PHANDLE hDirectory,
		_In_ ACCESS_MASK AccessMask,
		_In_ POBJECT_ATTRIBUTES ObjectAttributes);

	NTSTATUS NTAPI NtQuerySymbolicLinkObject(
		_In_ HANDLE LinkHandle,
		_Inout_ PUNICODE_STRING LinkTarget,
		_Out_opt_ PULONG ReturnedLength);

	NTSTATUS NTAPI NtQueryDirectoryObject(
		_In_  HANDLE hDirectory,
		_Out_ POBJECT_DIRECTORY_INFORMATION DirectoryEntryBuffer,
		_In_  ULONG DirectoryEntryBufferSize,
		_In_  BOOLEAN  bOnlyFirstEntry,
		_In_  BOOLEAN bFirstEntry,
		_In_  PULONG  EntryIndex,
		_Out_ PULONG  BytesReturned);
	NTSTATUS NTAPI NtOpenSymbolicLinkObject(
		_Out_  PHANDLE LinkHandle,
		_In_   ACCESS_MASK DesiredAccess,
		_In_   POBJECT_ATTRIBUTES ObjectAttributes);
}

Here is the main code that enumerates directory objects (some details omitted for clarity, see the full source code in the Github repo):

std::vector<ObjectNameAndType> ObjectManager::EnumDirectoryObjects(PCWSTR path, 
	PCWSTR objectName, std::function<bool(PCWSTR)> compare) {
	std::vector<ObjectNameAndType> objects;
	HANDLE hDirectory;
	OBJECT_ATTRIBUTES attr;
	UNICODE_STRING name;
	std::wstring spath(path);
	if (spath[0] != L'\\')
		spath = L'\\' + spath;

	std::wstring object(objectName ? objectName : L"");

	RtlInitUnicodeString(&name, spath.c_str());
	InitializeObjectAttributes(&attr, &name, 0, nullptr, nullptr);
	if (!NT_SUCCESS(NtOpenDirectoryObject(&hDirectory, DIRECTORY_QUERY, &attr)))
		return objects;

	objects.reserve(128);
	BYTE buffer[1 << 12];
	auto info = reinterpret_cast<OBJECT_DIRECTORY_INFORMATION*>(buffer);
	bool first = true;
	ULONG size, index = 0;
	for (;;) {
		auto start = index;
		if (!NT_SUCCESS(NtQueryDirectoryObject(hDirectory, info, sizeof(buffer), FALSE, first, &index, &size)))
			break;
		first = false;
		for (ULONG i = 0; i < index - start; i++) {
			ObjectNameAndType data;
			auto& p = info[i];
			data.Name = std::wstring(p.Name.Buffer, p.Name.Length / sizeof(WCHAR));
			if(compare && !compare(data.Name.c_str()))
				continue;
			data.TypeName = std::wstring(p.TypeName.Buffer, p.TypeName.Length / sizeof(WCHAR));
			if(!objectName)
				objects.push_back(std::move(data));
			if (objectName && _wcsicmp(object.c_str(), data.Name.c_str()) == 0 || 
				_wcsicmp(object.c_str(), (data.Name + L"." + data.TypeName).c_str()) == 0) {
				objects.push_back(std::move(data));
				break;
			}
		}
	}
	::CloseHandle(hDirectory);
	return objects;
}

NtQueryDirectoryObject is called in a loop with increasing indices until it fails. The returned details for each entry is the object’s name and type name.

Here is how to get a symbolic link’s target:

std::wstring ObjectManager::GetSymbolicLinkTarget(PCWSTR path) {
	std::wstring spath(path);
	if (spath[0] != L'\\')
		spath = L"\\" + spath;

	HANDLE hLink;
	OBJECT_ATTRIBUTES attr;
	std::wstring target;
	UNICODE_STRING name;
	RtlInitUnicodeString(&name, spath.c_str());
	InitializeObjectAttributes(&attr, &name, 0, nullptr, nullptr);
	if (NT_SUCCESS(NtOpenSymbolicLinkObject(&hLink, GENERIC_READ, &attr))) {
		WCHAR buffer[1 << 10];
		UNICODE_STRING result;
		result.Buffer = buffer;
		result.MaximumLength = sizeof(buffer);
		if (NT_SUCCESS(NtQuerySymbolicLinkObject(hLink, &result, nullptr)))
			target.assign(result.Buffer, result.Length / sizeof(WCHAR));
		::CloseHandle(hLink);
	}
	return target;
}

See the full source code at https://github.com/zodiacon/ObjMgrProjFS.

Conclusion

The example provided is the bare minimum needed to write a ProjFS provider. This could be interesting for various types of data that is convenient to access with I/O APIs. Feel free to extend the example and resolve any bugs.

x64 Architecture and Programming Class

I promised this class a while back, and now it is happening. This is a brand new, 3 day class, split into 6 half-days, that covers the x64 processor architecture, programming in general, and programming in the context of Windows. The syllabus can be found here. It may change a bit, but should mostly be stable.

Dates are listed below. The times are 12pm-4pm EST (9am-1pm PST) (5pm-9pm UT)
January: 15, 17, 22, 24, 29, 31.

Cost: 750 USD (if paid by an individual), 1400 USD if paid by a company.

Registration

If you’d like to register, please send me an email to zodiacon@live.com and provide your full name, company (if any), preferred contact email, and your time zone. Previous participants in my classes get 10% off.

The sessions will be recorded, so you can watch any part you may be missing, or that may be somewhat overwhelming in “real time”.

As usual, if you have any questions, feel free to send me an email, or DM on X (twitter) or Linkedin.

Thread Priorities in Windows

When a thread is created, it has some priority, which sets its importance compared to other threads competing for CPU time. The thread priority range is 0 to 31 (31 being the highest), where priority zero is used by the memory manager’s zero-page thread(s), whose purpose is to zero out physical pages (for reasons outside the scope of this post), so technically the allowed priority range is 1 to 31.

It stands to reason (to some extent), that a developer could change a thread’s priority to some valid value in the range of 1 to 31, but this is not the case. The Windows API sets up rules as to how thread priorities may change. First, there is a process priority class (sometimes called Base Priority), that specifies the default thread priority within that process. Processes don’t run – threads do, but still this is a process property and affects all threads in the process. You can see the value of this property very simply with Task Manager’s Base Priority column (not visible by default):

Base Priority column in Task Manager

There are six priority classes (the priority of which is specified after the colon):

  • Idle (called Low in Task Manager, probably not to give the wrong impression): 4
  • Below Normal (6)
  • Normal (8)
  • Above Normal (10)
  • Highest (13)
  • Realtime (24)

A few required notes:

  • Normal is the default priority class unless overridden in some way. For example, double-clicking an executable in Explorer will launch a new process with priority class of Normal (8).
  • The term “Realtime” does not imply Windows is a real-time OS; it’s not. “Real-time” just means “higher than all the others”.
  • To set the Realtime priority class, the process in question must have the SeIncreaseBasePriorityPrivilege, normally granted to administrators. If “Realtime” is requested, but the process’s token does not poses that privilege, the result is “High”. The reason has do to with the fact that many kernel threads have priorities in the real-time range, and it could be problematic if too many threads spend a lot of time running in these priorities, potentially leading to kernel threads getting less time than they need.

Is this the end of the story? Not quite. For example, looking at Task Manager, processes like Csrss.exe (Windows subsystem process) or Smss.exe (Session manager) seem to have a priority class of Normal as well. Is this really the case? Yes and no (everyone likes that kind of answer, right?) We’ll get to that soon.

Setting a Thread’s priority

Changing the process priority class is possible with the SetPriorityClass API. For example, a process can change its own priority class like so:

::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);

You can do the same in .NET by utilizing the System.Diagnostics.Process class:

Process.GetCurrentProcess().PriorityClass = ProcessPriorityClass.High;

You can also change priority class using Task Manager or Process Explorer, by right-clicking a process and selecting “Set Priority”.

Once the priority class is changed, it affects all threads in that process. But how?

It turns out that a specific thread’s priority can be changed around the process priority class. The following diagram shows the full picture:

Every small rectangle in the above diagram indicates a valid thread priority. For example, the Normal priority classes allows setting thread priorities to 1, 6, 7, 8, 9, 10, 15. To be more generic, here are the rules for all except the Realtime class. A thread priority is by default the same as the process priority class, but it can be -1, -2, +1, +2 from that base, or have two extreme values (internally called “Saturation”) with the values 1 and 15.

The Realtime range is unique, where the base priority is 24, but all priorities from 16 to 31 are available. The SetThreadPriority API that can be used to change an individual thread’s priority accepts an enumeration value (as its second argument) rather than an absolute value. Here are the macro definitions:

#define THREAD_PRIORITY_LOWEST         // -2  
#define THREAD_PRIORITY_BELOW_NORMAL   // -1
#define THREAD_PRIORITY_NORMAL         // 0
#define THREAD_PRIORITY_HIGHEST        // + 2
#define THREAD_PRIORITY_ABOVE_NORMAL   // + 1
#define THREAD_PRIORITY_TIME_CRITICAL  // 15 or 31
#define THREAD_PRIORITY_IDLE           // 1 or 16

Here is an example of changing the current thread’s priority to +2 compared to the process priority class:

::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST);

And a C# version:

Thread.CurrentThread.Priority = ThreadPriority.Highest;

You can see threads priorities in Process Explorer‘s bottom view:

Thread priorities in Process Explorer

There are two columns for priorities – A base priority and a Dynamic priority. The base priority is the priority set by code (SetThreadPriority) or the default, while the dynamic priority is the current thread’s priority, which could be slightly higher than the base (temporarily), and is changed because of certain decisions made by the kernel scheduler and other components and drivers that can produce such an effect. These thread boosting scenarios are outside the scope of this post.

If you want to see all threads in the system with their priorities, you can use my System Explorer tool, and select System / Threads menu item:

System Explorer showing all threads in the system

The two priority column are shown (Priority is the same as Dynamic Priority in Process Explorer). You can sort by any column, including the priority to see which threads have the highest priority.

Native APIs

If you look in Process Explorer, there is a column named Base Priority under the Process Performance tab:

Process Performance tab

With this column visible, it indicates a process priority with a number. It’s mostly the corresponding number to the priority class (e.g. 10 for Above Normal, 13 for High, etc.), but not always. For example, Smss.exe has a value of 11, which doesn’t correspond to any priority class. Csrss.exe processes have a value of 13.

Changing to these numbers can only be done with the Native API. Specifically, NtSetInformationProcess with the ProcessBasePriority enumeration value can make that change. Weirdly enough, if the value is higher than the current process priority, the same privilege mentioned earlier is required. The weird part, is that calling SetPriorityClass to change Normal to High always works, but calling NtSetInformationProcess to change from 8 to 13 (the same as Normal to High) requires that privilege; oh, well.

What about a specific thread? The native API allows changing a priority of a thread to any given value directly without the need to depend on the process priority class. Choosing a priority in the realtime range (16 or higher) still requires that privilege. But at least you get the flexibility to choose any priority value. The call to use is NtSetInformationThread with ThreadPriority enumeration. For example:

KPRIORITY priority = 14;
NtSetInformationThread(NtCurrentThread(), ThreadPriority, 
    &priority, sizeof(priority));

Note: the definitions for the native API can be obtained from the phnt project.

What happens if you need a high priority (16 or higher) but don’t have admin privileges in the process? Enter the Multimedia Class Scheduler.

The MMCSS Service

The multimedia class service coupled with a driver (mmcss.sys) provide a thread priority service intended for “multimedia” applications that would like to get some guarantee when “playing” multimedia. For example, if you have Spotify running locally, you’ll find there is one thread with priority 22, although the process itself has a priority class Normal:

Spotify threads

You can use the MMCSS API to get that kind of support. There is a Registry key that defines several “tasks” applications can use. Third parties can add more tasks:

MMCSS tasks

The base key is: HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\Tasks

The selected “Audio” task has several properties that are read by the MMCSS service. The most important is Priority, which is between 1 (low) and 8 (high) representing the relative priority compared to other “tasks”. Some values aren’t currently used (GPU Priority, SFIO Priority), so don’t expect anything from these.

Here is an example that uses the MMCSS API to increase the current thread’s priority:

#include <Windows.h>
#include <avrt.h>

#pragma comment(lib, "avrt")

int main() {
	DWORD index = 0;
    HANDLE h = AvSetMmThreadCharacteristics(L"Audio", &index);
	AvSetMmThreadPriority(h, AVRT_PRIORITY_HIGH);

The priority itself is an enumeration, where each value corresponds to a range of priorities (all above 15).

The returned HANDLE by the way, is to the MMCSS device (\Device\MMCSS). The argument to AvSetMmThreadCharacteristics must correspond to one of the “Tasks” registered. Calling AvRevertMmThreadCharacteristics reverts the thread to “normal”. There are more APIs in that set, check the docs.

Happy Threading!

Window Stations and Desktops

A while back I blogged about the differences between the virtual desktop feature exposed to users on Windows 10/11, and the Desktops tool from Sysinternals. In this post, I’d like to shed some more light on Window Stations, desktops, and windows. I assume you have read the aforementioned blog post before continuing.

We know that Window Stations are contained in sessions. Can we enumerate these? The EnumWindowStations API is available in the Windows API, but it only returns the Windows Stations in the current session. There is no “EnumSessionWindowStations”. Window Stations, however, are named objects, and so are visible in tools such as WinObj (running elevated):

Window stations in session 0

The Window Stations in session 0 are at \Windows\WindowStations
The Window Stations in session x are at \Sessions\x\Windows\WindowStations

The OpenWindowStation API only accepts a “local” name, under the callers session. The native NtUserOpenWindowStation API (from Win32u.dll) is more flexible, accepting a full object name:

HWINSTA NtUserOpenWindowStation(POBJECT_ATTRIBUTES attr, ACCESS_MASK access);

Here is an example that opens the “msswindowstation” Window Station:

#include <Windows.h>
#include <winternl.h>

#pragma comment(lib, "ntdll")

HWINSTA NTAPI _NtUserOpenWindowStation(_In_ POBJECT_ATTRIBUTES attr, _In_ ACCESS_MASK access);
int main() {
	// force Win32u.DLL to load
	::LoadLibrary(L"user32");
	auto NtUserOpenWindowStation = (decltype(_NtUserOpenWindowStation)*)
		::GetProcAddress(::GetModuleHandle(L"win32u"), "NtUserOpenWindowStation");

	UNICODE_STRING winStaName;
	RtlInitUnicodeString(&winStaName, L"\\Windows\\WindowStations\\msswindowstation");
	OBJECT_ATTRIBUTES winStaAttr;
	InitializeObjectAttributes(&winStaAttr, &winStaName, 0, nullptr, nullptr);
	auto hWinSta = NtUserOpenWindowStation(&winStaAttr, READ_CONTROL);
	if (hWinSta) {
        // do something with hWinSta
        ::CloseWindowStation(hWinSta);
    }

You may or may not have enough power to open a handle with the required access – depending on the Window Station in question. Those in session 0 are hardly accessible from non-session 0 processes, even with the SYSTEM account. You can examine their security descriptor with the kernel debugger (as other tools will return access denied):

lkd> !object \Windows\WindowStations\msswindowstation
Object: ffffe103f5321c00  Type: (ffffe103bb0f0ae0) WindowStation
    ObjectHeader: ffffe103f5321bd0 (new version)
    HandleCount: 4  PointerCount: 98285
    Directory Object: ffff808433e412b0  Name: msswindowstation
lkd> dt nt!_OBJECT_HEADER ffffe103f5321bd0

   +0x000 PointerCount     : 0n98285
   +0x008 HandleCount      : 0n4
   +0x008 NextToFree       : 0x00000000`00000004 Void
   +0x010 Lock             : _EX_PUSH_LOCK
   +0x018 TypeIndex        : 0xa2 ''
   +0x019 TraceFlags       : 0 ''
   +0x019 DbgRefTrace      : 0y0
   +0x019 DbgTracePermanent : 0y0
   +0x01a InfoMask         : 0xe ''
   +0x01b Flags            : 0 ''
   +0x01b NewObject        : 0y0
   +0x01b KernelObject     : 0y0
   +0x01b KernelOnlyAccess : 0y0
   +0x01b ExclusiveObject  : 0y0
   +0x01b PermanentObject  : 0y0
   +0x01b DefaultSecurityQuota : 0y0
   +0x01b SingleHandleEntry : 0y0
   +0x01b DeletedInline    : 0y0
   +0x01c Reserved         : 0
   +0x020 ObjectCreateInfo : 0xfffff801`21c53940 _OBJECT_CREATE_INFORMATION
   +0x020 QuotaBlockCharged : 0xfffff801`21c53940 Void
   +0x028 SecurityDescriptor : 0xffff8084`3da8aa6c Void
   +0x030 Body             : _QUAD
lkd> !sd 0xffff8084`3da8aa60
->Revision: 0x1
->Sbz1    : 0x0
->Control : 0x8014
            SE_DACL_PRESENT
            SE_SACL_PRESENT
            SE_SELF_RELATIVE
->Owner   : S-1-5-18
->Group   : S-1-5-18
->Dacl    : 
->Dacl    : ->AclRevision: 0x2
->Dacl    : ->Sbz1       : 0x0
->Dacl    : ->AclSize    : 0x1c
->Dacl    : ->AceCount   : 0x1
->Dacl    : ->Sbz2       : 0x0
->Dacl    : ->Ace[0]: ->AceType: ACCESS_ALLOWED_ACE_TYPE
->Dacl    : ->Ace[0]: ->AceFlags: 0x0
->Dacl    : ->Ace[0]: ->AceSize: 0x14
->Dacl    : ->Ace[0]: ->Mask : 0x0000011b
->Dacl    : ->Ace[0]: ->SID: S-1-1-0

You can become SYSTEM to help with access by using PsExec from Sysinternals to launch a command window (or whatever) as SYSTEM but still run in the interactive session:

psexec -s -i -d cmd.exe

If all else fails, you may need to use the “Take Ownership” privilege to make yourself the owner of the object and change its DACL to allow yourself full access. Apparently, even that won’t work, as getting something from a Window Station in another session seems to be blocked (see replies in Twitter thread). READ_CONTROL is available to get some basic info.

Here is a screenshot of Object Explorer running under SYSTEM that shows some details of the “msswindowstation” Window Station:

Guess which processes hold handles to this hidden Windows Station?

Once you are able to get a Window Station handle, you may be able to go one step deeper by enumerating desktops, if you managed to get at least WINSTA_ENUMDESKTOPS access mask:

::EnumDesktops(hWinSta, [](auto deskname, auto param) -> BOOL {
	printf(" Desktop: %ws\n", deskname);
	auto h = (HWINSTA)param;
	return TRUE;
	}, (LPARAM)hWinSta);

Going one level deeper, you can enumerate the top-level windows in each desktop (if any). For that you will need to connect the process to the Window Station of interest and then call EnumDesktopWindows:

void DoEnumDesktopWindows(HWINSTA hWinSta, PCWSTR name) {
	if (::SetProcessWindowStation(hWinSta)) {
		auto hdesk = ::OpenDesktop(name, 0, FALSE, DESKTOP_READOBJECTS);
		if (!hdesk) {
			printf("--- failed to open desktop %ws (%d)\n", name, ::GetLastError());
			return;
		}
		static WCHAR pname[MAX_PATH];
		::EnumDesktopWindows(hdesk, [](auto hwnd, auto) -> BOOL {
			static WCHAR text[64];
			if (::IsWindowVisible(hwnd) && ::GetWindowText(hwnd, text, _countof(text)) > 0) {
				DWORD pid;
				auto tid = ::GetWindowThreadProcessId(hwnd, &pid);
				auto hProcess = ::OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid);
				BOOL exeNameFound = FALSE;
				PWSTR exeName = nullptr;
				if (hProcess) {
					DWORD size = MAX_PATH;
					exeNameFound = ::QueryFullProcessImageName(hProcess, 0, pname, &size);
					::CloseHandle(hProcess);
					if (exeNameFound) {
						exeName = ::wcsrchr(pname, L'\\');
						if (exeName == nullptr)
							exeName = pname;
						else
							exeName++;
					}
				}
				printf("  HWND: 0x%08X PID: 0x%X (%d) %ws TID: 0x%X (%d): %ws\n", 
					(DWORD)(DWORD_PTR)hwnd, pid, pid, 
					exeNameFound ? exeName : L"", tid, tid, text);
			}
			return TRUE;
			}, 0);
		::CloseDesktop(hdesk);
	}
}

Calling SetProcessWindowStation can only work with a Windows Station that belongs to the current session.

Here is an example output for the interactive session (Window Stations enumerated with EnumWindowStations):

Window station: WinSta0
 Desktop: Default
  HWND: 0x00010E38 PID: 0x4D04 (19716) Zoom.exe TID: 0x5FF8 (24568): ZPToolBarParentWnd
  HWND: 0x000A1C7A PID: 0xB804 (47108) VsDebugConsole.exe TID: 0xDB50 (56144): D:\Dev\winsta\x64\Debug\winsta.exe
  HWND: 0x00031DE8 PID: 0xBF40 (48960) devenv.exe TID: 0x94E8 (38120): winsta - Microsoft Visual Studio Preview
  HWND: 0x00031526 PID: 0x1384 (4996) msedge.exe TID: 0xE7C (3708): zodiacon/ObjectExplorer: Explore Kernel Objects on Windows and
  HWND: 0x00171A9A PID: 0xA40C (41996)  TID: 0x9C08 (39944): WindowStation (\Windows\WindowStations\msswindowstation)
  HWND: 0x000319D0 PID: 0xA40C (41996)  TID: 0x9C08 (39944): Object Manager - Object Explorer 2.0.2.0 (Administrator)
  HWND: 0x001117DC PID: 0x253C (9532) ObjExp.exe TID: 0x9E10 (40464): Object Manager - Object Explorer 2.0.2.0 (Administrator)
  HWND: 0x00031CA8 PID: 0xBE5C (48732) devenv.exe TID: 0xC250 (49744): OpenWinSta - Microsoft Visual Studio Preview (Administrator)
  HWND: 0x000B1884 PID: 0xA8A0 (43168) DbgX.Shell.exe TID: 0xA668 (42600):  - KD '', Local Connection  - WinDbg 1.2306.12001.0 (Administra
...
  HWND: 0x000101C8 PID: 0x3598 (13720) explorer.exe TID: 0x359C (13724): Program Manager
Window station: Service-0x0-45193$
 Desktop: sbox_alternate_desktop_0x6A80
 Desktop: sbox_alternate_desktop_0xA94C
 Desktop: sbox_alternate_desktop_0x3D8C
 Desktop: sbox_alternate_desktop_0x7EF8
 Desktop: sbox_alternate_desktop_0x72FC
 Desktop: sbox_alternate_desktop_0x27B4
 Desktop: sbox_alternate_desktop_0x6E80
 Desktop: sbox_alternate_desktop_0x6C54
 Desktop: sbox_alternate_desktop_0x68C8
 Desktop: sbox_alternate_desktop_0x691C
 Desktop: sbox_alternate_desktop_0x4150
 Desktop: sbox_alternate_desktop_0x6254
 Desktop: sbox_alternate_desktop_0x5B9C
 Desktop: sbox_alternate_desktop_0x59B4
 Desktop: sbox_alternate_desktop_0x1384
 Desktop: sbox_alternate_desktop_0x5480

The desktops in the Window Station “Service-0x0-45193$” above don’t seem to have top-level visible windows.

You can also access the clipboard and atom table of a given Windows Station, if you have a powerful enough handle. I’ll leave that as an exercise as well.

Finally, what about session enumeration? That’s the easy part – no need to call NtOpenSession with Session objects that can be found in the “\KernelObjects” directory in the Object Manager’s namespace – the WTS family of functions can be used. Specifically, WTSEnumerateSessionsEx can provide some important properties of a session:

void EnumSessions() {
	DWORD level = 1;
	PWTS_SESSION_INFO_1 info;
	DWORD count = 0;
	::WTSEnumerateSessionsEx(WTS_CURRENT_SERVER_HANDLE, &level, 0, &info, &count);
	for (DWORD i = 0; i < count; i++) {
		auto& data = info[i];
		printf("Session %d (%ws) Username: %ws\\%ws State: %s\n", data.SessionId, data.pSessionName, 
			data.pDomainName ? data.pDomainName : L"NT AUTHORITY", data.pUserName ? data.pUserName : L"SYSTEM", 
			StateToString((WindowStationState)data.State));
    }
	::WTSFreeMemory(info);
}

What about creating a process to use a different Window Station and desktop? One member of the STARTUPINFO structure passed to CreateProcess (lpDesktop) allows setting a desktop name and an optional Windows Station name separated by a backslash (e.g. “MyWinSta\MyDesktop”).

There is more to Window Stations and Desktops that meets the eye… this should give interested readers a head start in doing further research.